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Hey everyone! I'm Samuel Temple, also known as "Temple" online and I'm here to share the team that included Dartrix, which I brought to Ft. Wayne Regionals as well as a few smaller events. I loved playing this team and thought I want to share it since I thought that would be cool. I have a feeling you'll like the team and without further ado, let's begin!

I also did a YouTube video covering the team that goes over the same points which I will link here.
You can also see a pastebin of the team linked here.

Teambuilding Process

Like with all teams I build from scratch, I started out with 2 Pokemon I thought would work well together. Nihilego and Tapu Koko were chosen because I liked the idea of this offensive duo and thought I could support them with some bulk and defense fixing what they lacked.

 tapu-koko.png garchomp.png
I chose Garchomp as the 3rd member because it could switch into ground moves well and support

 tapu-koko.png garchomp.png arcanine.png
Arcanine works well since I liked the Intimidate pressure it provided and as a Fire type, could handle a potential problem of Kartana and Celesteela well.

 tapu-koko.png garchomp.png arcanine.png tapu-fini.png
I needed a Water type to handle Arcanine more and wanted a second terrain so Tapu Fini made sense.

 tapu-koko.png garchomp.png arcanine.png tapu-fini.png dartrix.png
Dartrix was a very interesting call as it's the only Pokemon in the format that fit the 2 goals I needed from it: I wanted a grass type to threaten water types like Gastrodon and Tapu Fini, and I needed a flying type since at the time, I didn't have a Pokemon that could switch in to ground moves and take no damage. Note: It was at this point where I got a lot of help from GyulyVGC, who was awesome enough to help me with improving the Pokemon with their EV Spreads, item, and move choices.

 tapu-koko.png garchomp.png arcanine.png snorlax.png dartrix.png
In practice with those 6, Tapu Fini was not pulling its weight at all, so we decided to dropped it and tried Snorlax since in theory, a strong normal type that could operate as a strong Trick Room counter was nice. The problem was that to effectively use Snorlax in a good way since the try and true method of Curse wasn't going to cut it. We tried Stockpile and Belly Drum, but Snorlax lacked the right support to pull it off.

 tapu-koko.png garchomp.png arcanine.png celesteela.png dartrix.png
Gyuly suggested it a while back, but I wasn't necessarily convinced, but Celesteela naturally fit the final slot perfectly. It gave the team a second flying type so Garchomp became much safer to Earthquake and it could also switch in on Tectonic Rage, it gave me an effective answer to the rise in Mimilax, and was strong enough to take many hits, giving the team an effective defensive juggernaut.

Now let's get into the team I used in Ft. Wayne.

Each Individual Member (Ft. Wayne)

Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Hidden Power [Ice]
- Protect

Nihilego was a fantastic choice for the team. The main reason I chose it was because its offensive coverage with Rock, Poison, and Ice was beautiful since it could effectively damage most of the metagame and a lot of the common Pokemon like the Tapus, Arcanine, and Garchomp, which I expected to face most rounds, which made it essential in most games. The EV Spread is quite simple. I went fully offensive since I wanted Nihilego to get off as much damage as possible and be as fast as possible to do so. I tried Life Orb over the Focus Sash, but I want Nihilego to survive at least 2 turns so making sure it can do that was awesome. Focus Sash also gives it a better answer versus random Choice Scarfed Garchomp that might pop up. In practice, I found I was bringing Nihilego in a lot of my games because it was so helpful and most turns its on the field, was pressuring so much damage and even KOs.

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 156 HP / 124 Def / 104 SpA / 28 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]
- Protect

Tapu Koko was probably the team's MVP. The reason was is that when I needed to build a Tapu Koko set, I wanted it to KO Garchomp. Since Hidden Power [Ice] can be unreliable, but Twinkle Tackle is the most effective answer to OHKO Garchomp. After settling on it, the problem came that when I was testing the most successful Twinkle Tackle Tapu Koko that Nails used, it would always lose to Choice Scarfed Garchomp. I immediately went with 156 HP / 124 Def, which was an amazing call as it meant Tapu Koko can survive Adamant Choice Scarfed Garchomp's Earthquake and then KO it with Twinkle Tackle. That worked beautifully as it made Tapu Koko an effective answer versus all forms of Garchomp out there. The speed is meant to outspeed Kartana and hit it with Thunderbolt. I used Hidden Power [Fire] in Ft. Wayne to deal with Kartana, although if you use the team, I recommend Discharge because Alolan Marowak won Worlds and I expected to face it, as well as I faced Wolfey's Worlds team that included Togedemaru to many times on the ladder so it made sense so Tapu Koko doesn't become outright useless against teams with these two. I forgot to put Discharge on but if I did, it would've helped in Ft. Wayne.

Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 140 HP / 84 Atk / 20 Def / 148 SpD / 116 Spe
Adamant Nature
- Poison Jab
- Earthquake
- Rock Slide
- Dragon Claw

Like I said above, Garchomp was added to better improve my Garchomp matchup as it's able to properly switch in to strong Ground type moves like Earthquake and Tectonic Rage. The EV Spread is verbatim the one Enosh used in the ONOG Invitational. The reason being is since I decided that Assault Vest was the best way I wanted to use Garchomp, the one Enosh used looked to be the best way I wanted to use it and I liked the way Enosh built and used it. My move choices are Earthquake and Poison Jab were pretty easy with Poison Jab to hit the Tapus. Rock Slide was chosen so I can hit flying types like Celesteela and even Salamence. Dragon Claw was suggested by my team building partner Gyuly so the team could deal with Salamence and any Flygon that might pop up. We decided to replace it for Fire Fang since the team as a whole could deal with Kartana and Celesteela pretty well. From testing the EV Spread, it survives Kartana's Leaf Blade and non-Life Orb Tapu Koko Dazzling Gleam is a 3HKO, as well as surviving Ninetales' Blizzard. Overall, Garchomp did an amazing job and I'm glad I chose it over Mudsdale since if I decided to use Mudsdale, my Kartana matchup would've been worse.

Arcanine @ Mago Berry
Ability: Intimidate
EVs: 76 HP / 252 Atk / 4 Def / 12 SpD / 164 Spe
Adamant Nature
- Flare Blitz
- Extreme Speed
- Roar
- Protect

I generally believe that Arcanine is the best Pokemon in the format, but since its a popular reason due to a strong reason: its strong bulk and offensive power. The EV Spread was used by Lexicon to win the 2017 Collinsville Regionals, but if I was to use the team in the future, I would up the bulk to survive Tapu Koko's Gigavolt Havoc in Electric Terrain. The reason I chose this EV Spread is that I had it in-game and felt comfortable using it. The move choices were pretty simple. Flare Blitz + Extreme Speed is standard, but I choose Roar in my 3rd slot over moves like Bulldoze, Wild Charge, and Helping Hand among others because it could improve my matchup versus set-up strategies versus Eevee and Pokemon that could set-up like Swords Dance Garchomp and Dragon Dance Gyarados. Throughout the day, Arcanine proved why it was on the team and I'm glad it was on the team.

Dartrix @ Eviolite
Ability: Overgrow
EVs: 252 HP / 68 Atk / 76 Def / 108 SpD / 4 Spe
Adamant Nature
- Leaf Blade
- Pluck
- Sunny Day
- Protect

I got a lot of comments about Dartrix so its time to talk about it and address the biggest comment which was "Why Dartrix?" When I was team building, I wanted a grass type because I thought water types like Tapu Fini might be annoying to face. I also wanted a flying type because at this point in the team building process, I didn't have a flying type to soak up Ground moves. Dartrix is the bulkiest and strongest Pokemon in the format that accomplishes this job. So when I was choosing the moves, Leaf Blade was the easiest one to choose because its a strong grass move and plays on Dartrix's attacking power. I also wanted a flying type move so I went with Pluck. The cool thing about Pluck is that if a Pokemon is holding a berry, your able to steal it, which is really cool since it allows Dartrix to mess with Pokemon like Snorlax and Arcanine, both of whom really wanna keep their berries. Sunny Day is mainly to improve my matchup versus Rain teams. The EV Spread allows Dartrix to survive a variety of moves, like Arcanine's Flare Blitz, Nihilego's Sludge Bomb and Power Gem, Pelipper's Hurricane which means if an opposing Rain teams wants to KO Dartrix before it uses Sunny Day, they need to double target it, leaving my other Pokemon to do as it pleases. Some people might say that Dartrix isn't the best option, but I always believe that if you can justify a niche Pokemon with what you need out of that Pokemon, than its best to use it. I needed a Grass/Flying type to fulfill the typing roles only Dartrix could provide and the fact that it learns Sunny Day made it the only Pokemon in the format that does this. Tropius also does Dartrix's job, but its not in the format and its way to frail to do Dartrix's job.

Celesteela @ Figy Berry
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 132 Def / 4 SpA / 116 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

The final Pokemon and the defensive pivot of the team, Celesteela was the final Pokemon added, which Gyuly suggested before but I came around to it around 2 weeks after it was pitched, because of how well it performs at simply sitting down and soaking up hits. I had games throughout the day where its defensive capabilities were simply amazing. The set was created by MaxMDouglas and the reason I was drawn to it is that I wanted to give Celesteela a positive matchup versus Belly Drum Snorlax since once Celesteela gets to at least +1 Defense, it can take a +6 Return from Snorlax and Leech Seed it, stalling it out while repeatedly going for Flamethrower until I get a burn, forcing Snorlax to juggle between going for damage and keeping its health up. The EV Spread allows it to survive 252+ Attack Arcanine Flare Blitz and if Celesteela gets a defense boost, it can survive Arcanine's Inferno Overdrive. Overall, Celesteela was a fantastic pick and I'm glad it was brought onto the team.

Ft. Wayne Regionals Rounds

Round 1: vs Jake Hockemeyer -- L (0-1)
mudsdale.png mimikyu.png torkoal.png lucario.png tapu-fini.png lilligant.png

 Round 2: vs Nathan Hudgins -- W (1-1)
  tapu-fini.png arcanine.png togedemaru.png kommo-o.png

Round 3: vs. Colby Mearns -- W (2-1)
tapu-koko.png garchomp.png  arcanine.png nihilego.png kartana.png

Round 4: vs. Stephen Brown -- W (3-1)
tapu-fini.png arcanine.png kartana.png tapu-lele.png xurkitree.png smeargle.png

Round 5: vs. Adam DeMarchi -- W (4-1)
arcanine.png tapu-fini.png tapu-koko.png raichu-alola.png kartana.png mudsdale.png

Round 6: vs. Charlie Pollock -- W (5-1)
salamence.png snorlax.png arcanine.png tapu-koko.png nihilego.png mimikyu.png

Round 7: vs. Adam Warfield -- L (5-2)
gyarados.png tapu-koko.png garchomp.png celesteela.png snorlax.png togedemaru.png

Round 8: vs. Jeremy Rodrigues -- L (5-3)
krookodile.png espeon.png eevee.png smeargle.png whimsicott.png clefairy.png


Changes after Ft. Wayne Regionals

arcanine.png - Changed EV Spread to  244 HP / 60 Atk / 4 Def / 164 SpD / 36 Spe with a Careful nature, as used by Paul Chua to finish 2nd at North American Internationals.

dartrix.png- Switched to Gastrodon to improve my matchup versus the Porygon2 + Gigalith / Mudsdale core that although I didn't play it in Ft. Wayne, would still give me trouble in events, mainly the October 28th Midseason Showdown I attended as well as the October 21st Premier Challenge the week before. I also used my Dartrix team on my YouTube channel linked here if you wanna check it out.


Gastrodon @ Iapapa Berry
Ability: Storm Drain
EVs: 236 HP / 156 Def / 20 SpA / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Clear Smog
- Recover
- Protect

Gastrodon was a Pokemon I firmly believe is one of the most underrated Pokemon in the format. The reason is most teams don't have a reliable way to KO it. Most teams only really have either Kartana or Tapu Bulu, which isn't a big threat to my team because I can use Arcanine, Nihilego, and Celesteela to threaten it with a quick KO. The moveset was primarily chosen to support the team. Scald and Recover were pretty easy to choose since I could rely on Gastrodon to use those moves on a vast amount of teams. Clear Smog was an idea I got from seeing BlueYossi use Gastrodon to finish Top 4 at the 2017 World Championships. I liked the idea of Clear Smog since I could improve my matchup versus Belly Drum Snorlax since Gastrodon can outspeed Snorlax after it sets up and use Clear Smog to reset it boosts. The EV Spread allows Gastrodon to survive Tapu Lele's Shatter Psyche in Psychic Terrain, but Gastrodon was overall trained to survive a majority of hits that aren't strong Grass moves from Tapu Bulu and Kartana.

How the team has done at events
  • 9/3 Ft. Wayne Regionals - 5-3 Swiss Record || 36/170th Place || Earned 0 CP
  • 9/17 Premier Challenge - 2-1 Swiss Record ||  Earned 10 CP
  • 10/21 Premier Challenge - 3-1 Swiss Record ||  Earned 10 CP
  • 10/28 Midseason Showdown - 2-3 Swiss Record || Earned 0 CP

Ending & Shoutouts

  • Gyuly - My teambuilding partner and was a wonderful person since if it wasn't for him, this team wouldn't be as good as it could've been.
  • Eshi & Treedoodle - I got some really strong practice games against these 2 before Regionals and it helped since I was able to get strong games and I know Treedoodle would be happy to know I played his favorite core of Tapu Koko + Alolan Raichu at Regionals and was pretty annoying.
  • Nerdofnow - One of my closest friends in the game, Alex gave me a lot of support before Regionals. Sorry you couldn't come but I hope we can meet again at a future event to hang out. Eshi is also in the same camp and is just a great friend.
  • GalacticLightcoreGramgusLinkyoshimarioJZGand Sefranek - It was awesome to hang out with you guys at points throughout the day at Regionals.
  • Illinois VGC Crew - There's so many awesome people in this group and I'm happy to know you all.
  • Also thanks to everyone who supported me. People like WavelessQuinnHenryFumito, and THATSAplusONE are great people who I'm glad to call friends.
I hoped you enjoyed my team report and if you read it all, huge thanks. Since the VGC 2017 format ends officially on December 31st 2017, I might use this team in the future at events so if I do, I'll update the results section for that reason, but I want to post it now since I'm done taking the team seriously. If you want to, I'm on twitter @templevgc. Thanks for reading and see you guys next time. Bye!

1 comment:

  1. This team,named as Ft. Wayne,doing great job.You have really formed such a great team.Each and every individual of team is playing very nice role respectively.



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