With the Pokémon VGC Players Cup III Regional Qualifiers coming up, we at Nimbasa City Post are proud to announce our first-ever online VGC tournament, the Nimbasa City Winter Open, taking place on March 6-7, 2021! Designed to give players a way to practice the current Pokémon VGC Series 8 format for those competing in Players Cup III as well as those who simply want to compete in the current format with these powerful legendary Pokémon!

Read this article to learn the rules for how this tournament will work, and sign-up on Battlefy to compete in the Winter Open!

Tournament Schedule

The Nimbasa City Winter Open will be held online through Battlefy on March 6-7, 2021. Swiss rounds will take place on Saturday, March 6 and Top Cut will be played on Sunday, March 7. 
  • US: 10 am EDT 
  • EU: 3 pm GMT (UTC) 
  • CH: 11 pm Beijing Time 
  • JP/KR: 12 am JST/KS
This event is expected to take 7-9 hours on Saturday and 4-7 hours on Sunday to complete. This information can also be found on the tournament’s Battlefy page. Any changes to the schedule will be announced prior to the event’s start.

Tournament Schedule

The Nimbasa City Winter Open will use the following tournament structure.
  • Format – Pokémon VGC 2021 Series 8 (Official Rules). Players are required to download the Ranked Series 8 rules beforehand.
    • Players are able to use one of the following restricted Pokémon: Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina, Reshiram, Zekrom, Kyurem, Xerneas, Yveltal, Zygarde, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, Zacian, Zamazenta, Eternatus, and Calyrex.
  • Event Structure – Best of 3 matches; Swiss Rounds on Match 6 and Single Elimination Top Cut rounds on March 7.
    • Each round will last up to 60 minutes after pairings are posted and announced on Discord. There will be a 5 minute grace period allotted for technical issues. More information about this can be found below.
    • At the end of Swiss on Saturday, all players who finish with two or fewer losses will advance to Sunday’s single-elimination Top Cut phase of the tournament.
  • Open Teamsheets – Players who make Top Cut are required to submit a PokéPaste of their team (minus natures and EVs/IVs). Check this example for how your submitted teamsheet should look. This will only be used for Top Cut, not during Swiss rounds.
  • Platform – At all times, players are required to be registered and signed up on Battlefy and be present during their tournament run on our Discord server.
    • Players will contact each other through Battlefy where pairings are randomly generated each round and standings can be publicly followed by anyone.
    • The Discord server is used for staff announcements and player communication. A channel will exist to set-up your matches but Battlefy should be the primary way to communicate with your opponent.
    • All games are played on Pokémon Sword and Pokémon Shield for the Nintendo Switch. All players must have an active Nintendo Online subscription for the duration of their tournament run.

Entry Fee and Prizes

The Nimbasa City Winter Open’s entry fee for all players is $7.50 USD (+0.75 USD Battlefy’s platform fee). Using a different currency may result in an extra charge. This is only paid directly when registering on Battlefy and no other payment methods are allowed.

Refunds for this tournament may only be granted to players who are no longer registered when registration is closed. Failure to do this or being disqualified for any rules violation will not result in a refund. Refunds aren’t automatic and have to be done manually after the tournament is over. Please reach out to Nimbasa City Post staff on TwitterDiscord, or E-mail (nimbasacitypost@gmail.com) for questions.

Players will be charged $8.25 USD when registering through Battlefy where $0.75 will cover Battlefy’s platform fee. Of the remaining $7.50, $5.50 will be directed to the overall prize pool, while the remaining $2.00 covers staff. After registration closes, the full breakdown of the prize money’s allocation will be posted, which is calculated as follow:
  • 1st Place – 40% of overall prize money.
  • 2nd Place – 20% of overall prize money.
  • 3rd and 4th Place – 10% of overall prize money.
  • 5th-8th Place – 5% of overall prize money.
All prize money will be paid out within 2 weeks after the tournament’s conclusion, using the PayPal account each player used when registering.

Sign-Up Guide

To sign-up for the Nimbasa City Winter Open, complete the following steps:
  1. Join the tournament’s Battlefy page and complete all steps with sign-ups on the website.
  2. Join our Discord server, which is where the main place for announcements will be during the tournament. All players are required to be in the Discord throughout their tournament run.
  3. Double-check your Nintendo Online subscription and have the Battle Stadium Series 8 rules downloaded.
All 3 steps must be completed before the tournament starts. Failing to do so will result in any player being unable to complete. Please refer to the refund policy section above if you decide to not compete before the tournament start. If you have any questions, message us on TwitterDiscord, or E-mail (nimbasacitypost@gmail.com).

Don’t forget to retweet the announcement to enter the giveaway for a chance to win a free entry!

Procedures and Penalties

  • Late Shows – This tournament will not have a general check-in. This means that once you’re successfully registered on Battlefy, you are expected to submit your team and be in the Discord, ready to play starting at Round 1.
  • Matches won’t have any check-in procedure. Once pairings each round are live and posted (you’ll receive a Discord notification), you’re expected to join your match’s chat room, ready to play.
  • After each round, we’ll operate on the following timer: 60-minute rounds with times announced on Discord for round’s end.
    • If any matches are still being played by the timer’s end, the TO’s will check with both players for the status of their match, and if no answer is given in a timely fashion, game losses may be issued.
  • Any player not showing activity or showing up late will be penalized as follows. Multiple late showings may result in disqualification at the TO’s discretion.
    • 5 minutes after pairings are posted – Game 1 Loss 
    • 10 minutes after pairings are posted – Game 2 Loss (Round loss)
  • If you are waiting and your opponent has not shown up, either use the “Report Match Issue” on Battlefy or comment on Discord and a TO will come over.
  • Once a match is over, either player in a set is allowed to report the result of the match. If there are any issues, use “Report Match Issue” or comment on Discord for help. Under each game, mark who won games 1, 2, and 3 (if the match went to a game 3).
  • Players under no circumstances are allowed to ask their opponent for a win during the tournament. Any player found to be asking their opponent for the win either directly or indirectly through bribery/coercion will be disqualified, forfeiting any prizes earned.
  • Connection Issues – If you notice a connection issue on your Nintendo Switch, you must:
    • Take a screenshot of the error message using the screen capture button on either your Nintendo Switch or phone and send it to the TO via Battlefy private chat, Twitter, or Discord (The player who caused the connection issues will receive a different error message than the one who didn’t).
    • Check that your internet connection to the game remains after the match concludes by pressing ‘Y’ and then take a clip using the screen capture button again (you will have to hold it down for 3 seconds to start recording) and send it to the TO via Battlefy private chat, Twitter, or Discord.
  • Identities and Ghosting – All players must sign up using their real identities, such as their real name and Discord username. Any player found to be ghosted (helped by other players during their match) or signing up with a fake identity will be immediately disqualified, losing any prize money earned.
  • Behavior – All players competing are expected to behave well. While we have a rules channel in our Discord, all players and people on the server are expected to adhere by Play! Pokémon’s standards of conduct. Players whose behavior violates these standards may be subject to disqualification, forfeiting any prizes earned.
    • Unacceptable behavior may include: Insults, slurs, and discrimination based on ethnic backgrounds, gender, sexual orientations, and religious beliefs. This will be evaluated each time on a case-by-case basis before deciding the most appropriate action to take.

Hey, my name is William Paterson also known as Willy in the Pokémon VGC community. I’ve been playing Pokémon competitively since early 2020, but have had more recent success in winning back to back tournaments at the end of 2020 and in early 2021; those being the Zelda Challenge and just recently the Desafío Latam tournament hosted by Locke. I am here to share this team because I feel like it is extremely strong, but I didn’t do a report on it right away because I wanted to use it a bit more before sharing. That said, I feel like more iterations of the 6 will develop in time because players will catch on to how strong the core and team itself is. Before sharing the teams I would like to thank my good friend Dark Jorch for coming up with the original 6 and using it to win the Desafío Latam tournament before me! Anyway, I hope you can enjoy the team just as much as I did.

Teambuilding Process

Going into this tournament, I was more confident with my abilities as a player but didn’t exactly have a team I was set on. Colossal had been good, but it was on everyone's radar after Wolfe had used it to win Player's Cup 2. I was tempted to use my Zelda team with a few changes until I looked at the results of the past Top 8 Desafío Latam tours. There I saw Dark Jorch's 6 Pokémon. For some reason, I had been staying away from screens for all of Series 7. This was a huge mistake; screens are stupid strong right now, especially with the new addition of Glastrier to the format.

I recreated the 6 myself and tested a few games against friends. The team fit my playstyle perfectly (being a past Lapras player Series 4) and I entered the Latam tournament. I was curious about some matchups with the team because some looked tough on paper, so I decided to message Dark Jorch. He was extremely welcoming and was kind enough to share his paste with me, as well as some basic strategies. I stole his Porygon2 spread but felt comfortable with the sets I had already given my other Pokémon, and I set off.

The Team


Porygon2
Perry (Porygon2) @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 116 Def / 36 SpA / 100 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
– Tri Attack
– Ice Beam
– Recover
– Trick Room

Porygon2 is very annoying to play against, so why not abuse it with screens? I’m not sure why at the start of the format people flocked to Dusclops and then switched to Porygon2 later, but having the extra damage, great movepool, access to Recover, and another Dynamax Pokémon may be the reasoning behind this. I decided to go with a Modest Porygon2 on this team to abuse a Special Attack boost from Download further. The added assistance of screens lets me carry less bulk and slightly more speed, which allows Porygon2 to outspeed Urshifu after 2 Max Strikes. Porygon2 was essential to the team; it maxed fairly often against Rotom-Wash and Kartana, and other times when setting up Trick Room was difficult for the opponent to handle. I think partly the reason it was able to shine so brightly on this team was because of the amazing nickname given by CoologicJZ, Perry stayed winning!

Grimmsnarl
Bas (Grimmsnarl) @ Light Clay
Ability: Prankster
Level: 50
EVs: 244 HP / 4 Atk / 148 Def / 108 SpD / 4 Spe
Impish Nature
– Spirit Break
– Reflect
– Light Screen
– Fake Out

Grimmsnarl is the backbone of the team. Out of all of the Pokémon on the team, Grimmsnarl was brought the most. For the entire tournament, there was only one game where I didn’t bring it. Screens are extremely important since it allows you to set up and gain momentum through careful board positioning. There isn’t anything about this set that really stands out, but I did have a few players ask about putting Fake Out or Taunt in the last move slot. Although Taunt can fix up some matchups, Fake Out + Trick Room is way too consistent to give up. Spirit Break is also pretty common for this set, being able to do good damage off of a 120 base Attack stat and also lowering the opponent's Special Attack by 1. Grimmsnarl is an extremely good Pokémon in the new Series 7 meta and fits the role of a screen setter perfectly. Also, I’d like to say sorry to Bas, but you really do look like Grimmsnarl.

Therian Forme
Cat (Landorus-Therian) (M) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 116 HP / 132 Atk / 4 Def / 4 SpD / 252 Spe
Adamant Nature
– Fly
– Earthquake
– Rock Slide
– U-turn

Landorus was an interesting member of the team, It was the least brought Pokémon, but it did its job when brought. Landorus would mainly come if there was a physical oriented team; sun; or opposing Nihilego, Stakataka, or Rotom-Heat. I’ve discussed other options over Landorus with friends, but you lose out on a faster mode and Intimidate. I am also a huge fan of Earthquake + Rotom-Heat putting pins on the opponent right away. Against heavy setup, it was crucial getting off damage instantly and applying immediate pressure.

Tapu Fini
Guzman064 (Tapu Fini) @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 244 HP / 28 Def / 156 SpA / 12 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
– Muddy Water
– Moonblast
– Calm Mind
– Protect

Tapu Fini is an amazing support Pokémon for the team, stopping all status on grounded Pokémon. This enabled Glastrier, strengthening the team's Trick Room mode. Leftovers Tapu Fini with screens up took hits like Iron Defense Ferrothorn/ It was unkillable at times and packed a huge punch. I ended up snagging Donald Smith Jr's Leftovers set, which maximized Leftovers recovery. Tapu Fini was used as a defensive switch-in, endgame win-con, support Pokémon, and sometimes even a Dynamax user. It fulfilled all roles very well. Thank you, Lenny (Guzman064 is his Pokémon Showdown nickname) for letting me use your name. You have been the best Tapu Fini I could ever ask for!

Heat Rotom
Oven (Rotom-Heat) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 244 HP / 12 Def / 116 SpA / 4 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
– Thunderbolt
– Overheat
– Nasty Plot
– Protect

Up until now, I have never used Rotom-Heat. I’ve used Rotom-Wash and had okay success, but I never felt like I knew how to play the Rotom forms; it never felt as simple as just boosting and winning. Screens ended up being more forgiving, letting me set up free. I also realized as the tournament went on how much I liked Rotom-Heat as a Pokémon. Glastrier has glaring weaknesses to both Metagross and Kartana, which Rotom-Heat walls if Metagross doesn’t carry Rock Slide. In the top cut bracket, many teams had very few Rotom-Heat checks. This made Rotom-Heat even more useful in Top Cut. Many of these teams consisted of Glastier or Galarian Moltres, which Rotom literally cooked, paving my way to victory.

Glastrier
Horse (Glastrier) @ Life Orb
Ability: Chilling Neigh
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
– Icicle Crash
– Close Combat
– High Horsepower
– Protect

Glastrier is way too good. Its ability, stats, and movepool make it the best Dynamax Pokémon in the format. Usually, most of my win cons were based around a late-game Glastrier Dynamax to clean up my opponent's chipped team. Life Orb was necessary because most of the team is reliant on setting up to deal damage. In the early swiss rounds, I was bringing Glastrier only in Trick Room, but by the end of swiss, I was ling Glastrier as a lead with Grimmsnarl. Its bulk and offensive prowess were so good that Trick Room wasn’t always necessary. Under screens, Glastrier is nearly unkillable. I am still in awe of this Pokémon and will continue using it until it gets banned or nerfed.


Playing the Team

The most basic lead if you need Trick Room up for Glastrier to close out. Screens + Fake Out should almost always insure Trick Room up for yourself.

This lead is great against Tapu Fini, Glastrier, and Metagross teams. Rotom-Heat is such an under-prepped-for Pokémon in the format.

This lead is pretty good at disrupting the opponent's team. If there are no immediate threats, the team is primarily a Trick Room team, or have no Intimidate, this is an amazing lead to puncture holes extremely quickly.

This is a pretty good passive/neutral lead. If your opponent doesn’t have enough damage to deal with Tapu Fini, you can win games solely off of being unkillable.

This lead is good against Glastrier, Metagross, and Stakataka teams. It applies immediate pressure between the threat of Nasty Plot and Landorus being able to Earthquake freely.

My Tournament Run

I ended up finishing 7-1 after swiss, which was good enough to grant me a bye for the first round of top cut. Every round was important because the top cut had a total of 6 rounds!

Top 32 – vs. Iker Rodrigo (Reki)
Game 1: Looking at team preview, this matchup looked to be in my favor. I had figured he would lead his own Regieleki to set up screens, so I decided to go my own Grimmsnarl and Porygon-2. Fake Out + Tri Attack was enough to remove it, and his Dusclops had no Haze either, so Rotom-Heat's and Glastrier's job were much easier, they both collectively cleaned up easily.

Game 2: Seeing as how Game 1 went, I figured he wouldn’t let me kill his Regieleki so easily or set up my Rotom for free. I went Grimmsnarl Rotom-Heat, predicting an Incineroar Tapu Fini lead, which he did go with. I switched into my own Tapu Fini and ate a Max Geyser extremely comfortably while Grimmsnarl took a Fake Out. My positioning was so good it was extremely hard to lose, so I Calm Minded with Tapu Fini to take Game 2 convincingly.

Result – WW

Top 16 – vs. Javier Ignacio Cordova Rojas
Game 1: Looking at this matchup, Brick Break Dusclops did not look fun at all, but still no Haze. Rotom-Heat was the win-con again. I was able to set up to +5 after chunking a few Snarls and Night Shades. I stalled out Trick Room and was able to sweep through.

Game 2: Game 1 I didn’t bring Glastrier because I felt the chances of him bringing Zapdos were extremely slim. Game 2 he caught me off guard and used all of his Dynamax turns to kill my Rotom. I was able to preserve Dynamax to use on my Landorus, but the damage output wasn’t enough, and I lost for not respecting a Zapdos lead.

Game 3: I brought Glastrier this time because I couldn’t risk Zapdos running through again. I led Rotom Grimmsnarl again and saw another Incineroar Tapu Fini lead. In my head, I’m thinking no way they Max Geyser Rotom like the last opponent right? Sure enough, they did and I switched into my own Tapu Fini and was instantly in a great spot. Brick Break wasn’t fun to play against, but I put Dusclops always into a position to either activate Weakness Policy or break screens. Because of another fortunate turn 1, I was able to clean up with a late-game Dynamax Glastrier.

Result – WW

Top 8 – vs. David Soltero (Widest)
Game 1: I didn’t prepare for the Tapu Fini lead properly and lead passively. I was punished, as Taunt Incineroar and Calm Mind Tapu Fini ended all hopes and dreams. My opponent played the end game very well and gave me no chance to come back.

Game 2: I had figured they’d go with the same thing since it worked so well in Game 1. I was right: Incineroar and Tapu Fini were their lead, and I lead Grimmsnarl Rotom-Heat. I have a feeling of déjà vu, as they Max Geyser my Tapu Fini switch in, leaving momentum to be in my favor. I stall out my opponent's Dynamax with switches and protects, and I Dynamax Rotom-Heat, picking up a few KOs here and there. In the end game, my opponent had Mamoswine at 45% + Incineroar at 35% against my Glastrier and Rotom. He made an incredible play to side Ice Shard, proccing Incineroar's berry, allowing it to live Thunderbolt on his Incineroar and kill Glastrier. It’s a Rotom-Heat vs Mamoswine endgame, and I just have to hit Overheat once. He manages to flinch me 3x in a row and crit the 4th to almost bring it back, but Rotom clutches and hits the Overheat.

Game 3: Even after a great turn 1 in Game 2, I still almost lost, so I decided to switch up my leads, as did he. He went Kartana Incineroar as I went Grimmsnarl Tapu Fini. I figured he was more likely to Fake Out + Smart Strike my Grimmsnarl than Leaf Blade into a more obvious Protect, so I switch Grimmsnarl out into Rotom-Heat and Muddy Water. Rotom eats the Smart Strike and Fake Out. I am now in a good position to both KO Kartana and pivot around my Pokémon so Glastrier can finish up a very low health Incineroar. This was an extremely close set, but I was happy to have it as I made a new friend along the way.

Result – LWW

Top 4 – vs. Alejandro Vera (Arath Vera)
indeedee.png
Game 1: This was my fastest set. He made some extremely risky plays, which were punished by some good switches and my team's bulk. Tapu Fini ended up being clutch, setting up Misty Terrain for Porygon2 to eat a +1 Max Wyrmwind. Glastrier was also able to sweep, picking up KO’s every turn without worrying about Intimidate.

Game 2: I started the game off against Tyranitar + Kartana lead with Porygon2 + Grimmsnarl. Kartana and Rock Slide flinches were a huge problem, so I Max Hailstorm his Kartana for the KO, putting myself into a winning position. He maxed Tyranitar later and poked holes into the team. I was able to set up Trick Room for Glastrier to clean up, but he was able to get a double Protect in the last turns of Trick Room and won the set. I was on edge but knew I had to keep my cool if I planned on winning the set.

Game 3: I wanted a more offensive lead to start off, so I decided to go with Glastrier Grimmsnarl. Glastrier lived everything and paved the way for a Tapu Fini endgame. There wasn’t much to say, because he was caught off guard on the lead, and I was able to put myself into a good position from the first turn onward.

Result – LWW

Finals – vs. Joan Chiu Díaz (Joanchiulo)
indeedee.png
Game 1: At this point, I was super excited to be in the Finals. I’ve gone 7-1 in past finals sets so I was feeling fairly comfortable with where I was at. Blastoise and especially Rillaboom looked like it could be a problem. I was able to take advantage of his Trick Room with Glastrier, screens, and Tapu Fini, and some added Max Quake boosts helped shrug off Blastoise's Max moves. Catching a Glastrier on the switch also ended game 1 quickly.

Game 2: My opponent made a great adaptation to lead Indeedee-F + Blastoise in an attempt to set up with Shell Smash. I switched in my own Tapu Fini to change terrain and Fake Out his Blastoise. I was able to pivot in my Glastrier again after setting up screens and used the same strategy. I was expecting a Rillaboom, but never saw it, so Tapu Fini and Rotom-Heat were able to Thunderbolt, Overheat, and Moonblast his Blastoise and Glastrier to a KO. And with that, I was able to win the Desafío Latam Locke Cup Tournament!

Result – WW (1st Place Overall)

Conclusion

These 6 together are extremely strong, I definitely plan on continuing to use something similar to this in future events, possibly with updated movesets and spreads. Big thanks again to Dark Jorch for the concept! As well as to all my friends who cheered me on through the entire tournament. Here are some other accomplishments with the team recently as well. Enjoy!

With the Pokémon VGC Players Cup III coming up starting with the January 14-17 online qualifiers, we've put together more than 50 sample teams to help players who are looking for either a team to use or an idea to help them get started. Teams are sorted by their team type for ease of search.

Last Update: January 6, 2021

Screens

Teams in this section are able to set up Light Screen and/or Reflect to help their Pokémon survive for longer, increasing their bulk for the 5-8 turns they're active. These teams can do this either through Lapras' Gmax Resonance or Grimmsnarl using the move Reflect and Light Screen.
PLAYER
FINISH
TEAM
LINKS
VR Tundra Challenge 2nd
Top 16 Players Cup 2 Finals
Top 16 Players Cup 2 Finals
1st Place Galar Circuit
Top 4 Galar Circuit
Top 8 Galar Circuit

Galarian Moltres

Teams in this section are able to focus on allowing the Malevolent Pokémon Galarian Moltres to succeed, being the team's primary Dynamax user.

PLAYER

FINISH

TEAM

LINKS

Eliott Legroux

Top 8 VR Tundra Challenge

Paste

Rental

Donald Smith Jr.

Top 4 NA Players Cup 2

Paste

Rental

Wolfe Glick

Top 4 NA Players Cup 2

Paste

Christopher Kan

Top 6 OC Players Cup 2

Rental

James Eakes

Top 16 NA Players Cup 2

Paste

Rental

Nick Sefranek

Top 16 NA Players Cup 2

Paste

Rental

Jean Paul López

Top 4 Players Cup 2 Finals

Paste

Rental

Sherry

8th Place December Ladder

Paste

Rental

Hirofumi Kimura

9th Place December Ladder

Paste

Rental


Weather

No matter whether it's raining, sandy, or sunny on the battlefield, teams in this section focus on taking advantage of the various types of weather in the game. With a Pokémon to set the weather and another to abuse it, these teams are great for players who wanna control the weather.

PLAYER

FINISH

TEAM

LINKS

David Koutesh

Top 4 EU Players Cup 2

Paste

Thomas DeRosa

Don Czech

Top 16 NA Players Cup 2

Paste

Rental

Jakob Swilley

Top 16 NA Players Cup 2

Paste

Rental

Jackson Finch

Top 16 NA Players Cup 2

Paste

Rental

Davide Carrer

2nd Place Players Cup 2 Finals

Paste

Rental

Juan Naar

Top 4 Players Cup 2 Finals

Paste

Rental

Nick Navarre

Top 8 Players Cup 2 Finals

Paste

Rental

Tyo

Top 4 Battle Pike 2

Paste

オプーナ

2nd Place December Ladder

Paste

Rental

Alex Collins

Top Cut Holiday Bash

Paste

Taran Birdee

23rd Place December Ladder

Paste

Rental


Gmax Coalossal

Teams in this section are focused on setting up the Coalossal as the team's primary Dynamax user. This can be done by using Urshifu's Aqua Jet and Dragapult's Surf to activate Coalossal's Weakness Policy and Steam Engine ability at the same time.

PLAYER

FINISH

TEAM

LINKS

Federico Turano

Top 4 LA Players Cup 2

Paste

Rental

Wolfe Glick

1st Place Players Cup 2 Finals

Paste

Rental

Miguel Pedraza Caballero

Top 8 Players Cup 2 Finals

Paste

Rental

William Patterson

1st Place S7 Zelda Challenge

Paste

Rental

Manuel Barea

Top 4 Galar Circuit

Paste

Adi Subramanian

Top 4 Hexa Cup

Paste


Metagross

Teams in this section focus on supporting and enabling Metagross, a very powerful Dynamax user to allow it to succeed.

PLAYER

FINISH

TEAM

LINKS

Markus Sponholz

Top 4 EU Players Cup 2

Paste

Rental

Lewis Tan

Top 16 OC Players Cup 2

Paste

Rental

Patrick Carroll

Top 16 OC Players Cup 2

Paste

Rental

Kimo Nishimura

Top 8 NA Players Cup 2

Paste

Rental

Cantfly

4th Place December Ladder

Paste

Rental


Glastrier

Teams in this section focus on supporting the Glastrier by setting up Trick Room and minimizing the amount of damage it takes. On these teams, players have made Glastrier a primary Dynamax option with a secondary mode if bringing Glastrier becomes too risky.

PLAYER

FINISH

TEAM

LINKS

Kyle Livinghouse

Top 8 NA Players Cup 2

Paste

Bingjie Wang

Top 6 Players Cup 2 Finals

Paste

Rental

Gabriel Agati

Top 16 Players Cup 2 Finals

Paste

Rental

Donald Smith Jr.

Top 16 Players Cup 2 Finals

LonPhop

6th Place December Ladder

Paste

Rental

Yusei Matsuno

13th Place December Ladder

Paste

Rental

Bingjie Wang

17th Place December Ladder

Paste

Rental


Other

PLAYER

FINISH

TEAM

LINKS

Martín Pérez

2nd Place Galar Circuit

Paste

Bingjie Wang

Top 4 NA Players Cup 2

Paste

Rental

Alex Underhill

Top 8 NA Players Cup 2

Paste

Rental

Mitch Kendrick

Top 16 OC Players Cup 2

Paste

Rental

Joseph Ugarte

Top 32 NA Players Cup 2

Paste

Collin Heier

1st Place Streamer Cup 3

Paste

Rental

Acxel Soto

Top 16 LA Players Cup 2

Paste

Rental

David Koutesh

Top 16 Players Cup 2 Finals

Rental

Tomoyuki Yoshimura

5th Place November Ladder

Paste

BaarsKaas

1st Place Hexa Cup

Paste

Daniel Aranda

Top 8 Galar Circuit

Paste

Shohei Kimura

1st Place November Ladder

Paste

Rental

Roasis2802

27th Place December Ladder

Paste

Rental