Heatran has seen a major decrease in success in the VGC 2018 format due to the popularity of Intimidate Incineroar which means Heatran sadly doesn't enjoy the success it had in 2013 and 2015 as it's lost its spot as the premier fire type in VGC anymore, but I wanna make the case that the Lava Dome Pokemon still has a strong niche in the 2018 format and can still provide a strong role for a few reasons.

Heatran's Rise and Fall in 2018 Explained

Heatran was a Pokemon that was decently popular during January and February that was a common pick for certain teams. Standard Mega Kangaskhan teams enjoyed Heatran due to how well it worked back in 2015 thanks to its typing and bulk, Mega Gyarados teams like the one Alex Gomez used at Leipzig Regionals enjoyed it since they also ran Tapu Bulu due to its Grassy terrain helping out Heatran's ground weakness, and even Mega Salamence teams used Heatran due to how there types can synergize which is important.

When Incineroar was given its Intimidate ability in a PokeBank giveaway, Heatran was shown the door and many players dropped Heatran in favor of Incineroar due to how Incineroar can do most things Heatran wants to do such as having a better match-up against the Mega Metagross / Tapu Lele duo.  Incineroar gave more teams Intimidate + Fake Out which is important for teams as well as a dark type which is always great for teams as the Dark typing can deal with Pokemon with the Prankster ability like Whimsicott and Thundurus-I. 

Sample Heatran Set

Heatran @ Shuca Berry  
Ability: Flash Fire    
EVs: 116 HP / 28 Def / 252 SpA / 68 SpD / 44 Spe  
Modest Nature  
IVs: 0 Atk  
- Heat Wave / Flamethrower  
- Flash Cannon / Substitute
- Earth Power  
- Protect
  • 252+ Atk Landorus-T Earthquake vs. 116 HP / 28 Def Shuca Berry Heatran: 140-168 (77.3 - 92.8%) -- guaranteed 2HKO
  • 252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 116 HP / 28 Def Shuca Berry Heatran: 112-134 (61.8 - 74%) -- guaranteed 2HKO
  • 252+ SpA Heatran Flamethrower vs. 0 HP / 4 SpD Mega Metagross: 156-186 (100.6 - 120%) -- guaranteed OHKO --------------- (Heat Wave does 78.7 - 94.1%)
This is a sample set for Heatran that I highly recommend, that was originally built by my Michigan player Alex Collins (@nerdofnowVGC). The reason I recommend using the Shuca Berry item is because its the most relevant item for Heatran thanks to how popular Ground type moves are. Stomping Tantrum from Mega Meatagross and Earthquake or Earth Power from Landorus-Therian are the most common ones it has to deal with which means being able to survive it is important.

Moves wise, your big fire type option is either Heat Wave or Flamethrower. Heat Wave is a strong fire type spread move which is great for damaging your opponent, but Flamethrower is great as it bypasses Wide Guard and allows the Heatran to survive Stomping Tantrum from Mega Metagross and then KO in return with Flamethrower. The second option is either Flash Cannon for a strong steel type move which is great for hitting steel types like Tapu Lele and Mimikyu for super-effective damage, or Substitute which is great to increase the longevity for your Heatran by making it harder to KO. If you go with Substitute, giving Heatran Leftovers can still be a good idea for regaining the health lost from setting up that Sub. Earth Power is the final move, which is great for threatening Pokemon like Tapu Koko and others like Pokemon like Tyranitar and Mega Charizard X that can easily switch-in to your fire type moves.

Other Items to Use

 - Firium Z is great mainly because it takes advantage of Heatran's naturally high base 130 Sp. Attack stat which allows it to abuse its strongest Fire type move in Overheat to threaten a KO or major damage on Pokemon like Cresselia and Landorus-Therian who can fall to Z-Overheat in one shot.
- Choice Scarf will be discussed later as to why its a great item but in short, you can use Hidden Power [Ice] on your Heatran to outspeed Landorus thanks to the Choice Scarf and threaten a KO. The Assault Vest variants of Landorus will survive your attack, but the others will fall in one shot which is great information to know in a Best of 3 scenario since item choice is very important information to have on your opponent.

Heatran versus other Fire Types

One thing Heatran does great is walling out most of the fire types in the game. The big one in Incineroar only beats Heatran should it run Low Kick which only appears on 42.19% of all Incineroar on both Pokemon Showdown and Battle Spot. What this means is roughly 4/10 of all Heatran will be able to threaten Heatran and the ones that lack Low Kick will only threaten with Knock Off which doesn't become as threatening without the item intact while Heatran can threaten with more damage with Earth Power which is on 95.53% of all Heatran. This is great because it allows the user to more consistently threaten with vastly more popular super-effective attack.

Heatran also can wall both Mega Evolutions of Charizard which is great because of its Flash Fire ability which means it's fire type attacks are useless and Mega Charizard Y's 2nd attack in Solar Beam does very little to Heatran. The only attack that Mega Charizard Y can threaten with is Hidden Power [Ground] whose usage is only at 5.83% which means the matchup heavily favors Charizard. Mega Charizard X on the other hand can threaten with Thunder Punch which is on 24.54% of all Charizard which although the matchup still favors Heatran, Mega Charizard X still has a neutral move to hit Heatran.

Other fire types such as Volcarona struggles due to its fire and bug type attacks being rendered useless to cause any meaningful damage while Blacephalon doesn't fare well due to its very weak defensive stats but can at least damage Heatran with Shadow Ball. The only common fire type that can threaten Heatran is Blaziken thanks to being part Fighting type so it can damage Heatran for super-effective damage.

Supporting your Heatran

cresselia.png - Cresselia has long been a favorite partner for Heatran for many years. A common idea most players had was to either use Sunny Day to increase the power of Heatran's fire type attacks, which during 2013 when Heatran got access to Eruption through an event, was a popular idea, or use Skill Swap to give Heatran the Levitate ability which is great because it eliminates its 4x weakness to Ground type attacks. 

tapu-fini.png- A newer partner, Tapu Fini's role as the most popular water type in the 2018 format means Tapu Fini is able to threaten the Ground types that threaten Heatran like Landorus-Therian or something like High Horsepower from Snorlax. In return, Heatran can deal with the poison, electric, and grass types that can hit Tapu Fini for super-effective damage thanks to its typing and moves it chooses to use.

tapu-bulu.png - Another new partner, Tapu Bulu's ability in Grassy Surge, which reduces the power of Earthquake which is amazing for Heatran since it can help with its 4x weakness to Ground type attacks with the very common move in Earthquake. Do note that Grassy Terrain does not weaken Stomping Tantrum. Heatran can help out Tapu Bulu thanks to typing synergy as Tapu Bulu's weaknesses to Ice, Fire, Poison, and Flying are all covered by Heatran.

Beating Opposing Heatran

landorus-therian.png - Ever since Landorus-Therian came onto the scene, it's been Heatran biggest issue. Its Ground typing combined with an impressive 145 base Attack stat means even through the Shuca Berry, Heatran might still fall to either Earthquake or even a Tectonic Rage. Some Heatran have responded by dropping the berry in favor of Choice Scarf and use Hidden Power [Ice] to deal with Landorus, but the Assault Vest variants will live it and KO with Earthquake.

politoed.pngpelipper.png - Rain has always been an issue for Fire types due to how the rain weakens the power of fire type attacks while strengthening water type moves. What makes Rain teams especially scary for Heatran is they commonly run at least 2 water types, the rain setter and the rain sweeper.

Water Types - Other water types such as Tapu Fini, Milotic, and Azumarill can heavily threaten Heatran. Tapu Fini and Milotic are very bulky Pokemon that can take multiple hits and threaten back with either Scald or Muddy Water. Azumarill doesn't take much damage and can easily use Belly Drum to fire back with a +6 Aqua Jet that will surely KO very easily.

So Why Use Heatran?

As explained throughout this article, Heatran excels mainly at having a very strong matchup against most of the Fire types in the format due to not being affected by their main attacks. A good defensive and offensive typing in Fire/Steel and great offensive stats allow Heatran to still be a strong Pokemon.  If you can justify Heatran on your team as your Fire type, then it can be in contention for your team's MVP.

Thanks for reading and follow us on twitter for more Nimbasa City Post related information!

With the Latin American International Championships coming up next week, the best of the best from all around Latin America as well as players from each rating zone who earned the stipends will most certainly all want to bring their best teams. This in mind, it seems like a good time to look at the Pokemon and strategies that might pop up during competition next weekend. The 2018 metagame has certainly been evolving and what does well next weekend will carry into the month of May as for the next 2 months, multiple players will have earned their Day 1 invites to the World Championships.

Incineroar was covered before in depth in this article, but once it got its Intimidate ability, this Pokemon saw an insane increase in usage, which hasn't necessarily died down yet as it's become a staple on many teams and archetypes. This being in mind, it's safe to say that Incineroar is probably going to be at the top tables and has a safe chance to win the entire event. There's no better Pokemon that can do its job other than Landorus-Therian, but some teams even run both Incineroar and Landorus on the same teams. Looking at possible items, you can expect Incineroar to either have the Assault Vest or a berry as the Assault Vest allows Incineroar to more reliably run coverage moves like U-turn and Low Kick which isn't as safe to do when your holding a berry, though some Incineroar with berries still do.

Mega Gardevoir
Mega Gardevoir has always been a pretty popular Mega Evolution as Conan Wild (@RazerVGC) was the first player to see success using this Pokemon. Since then, Mega Gardevoir was always known to be a decent Mega Evolution but it saw a big uptick in usage when Adrian Sigler (@SaagAlooVGC) Yuanhao Li (@HaoVGC) used it to finish 1st and 2nd respectively at Portland Regionals. What Mega Gardevoir does well is it can threaten Pokemon like Amoonguss and Salamence very well and even Kommo-o to some extent although thanks to Soundproof, Hyper Voice fails to hit it. Gardevoir's main partners include Amoonguss which can use Rage Powder to redirect the big hits from Gardevoir, and Incineroar which is great for Fake Out pressure as well as threatening steel types like Celesteela and Mega Gengar.

Mega Gengar
Mega Gengar has always seen a decent amount of usage but in recent weeks, this Pokemon's usage has seen a sharp increase. Part of the reason Mega Gengar saw an increase in usage is its Shadow Tag usage which allows it to trap in 2 Pokemon that may be weak to either Gengar or its partner. It's Ghost / Poison typing is very strong as many teams will run at least 2-3 Pokemon that are weak to Gengar, including the Tapus, certain Megas like Metagross and Gardevoir, as well as Trick Room setters like Cresselia and Gothitelle. Recently, Gengar has been has been using Perish Song which is great for taking down Pokemon and then playing the next few turns through defensive play until their Pokemon go down, which means if successful, you can get rid of the Pokemon that threaten your team.

Araquanid got really popular in part because of how it can very easily deal with Incineroar. It's Water Bubble ability allows Araquanid to take even less damage from fire moves and then deal major damage through its main move in Liquidation which can even threaten KOs very easily and with its Z-move equivalent, it can even KO after Intimidate. Bug Bite is also a very important move as it allows the user to steal berries which is very helpful as many teams hold 2-3 berries so being able to steal them is great. By far, the most common item for Araquanid is Waterium Z which as stated above, can threaten most Pokemon, even at -1 after Intimidate.


Potential Strategies that Might Succeed

kommo-o.png gengar-mega.png tapu-bulu.png incineroar.png
This 5 Pokemon core has seen a large amount of usage very recently. Kommo-o has seen some success at the Regional and International level with Markus Stadter finish 2nd at Leipzig Regionals, Nico Davide Cognetta finishing Top 8 at Oceanic Internationals, Mitch Kendrick finishing 2nd at Perth Regionals Arash Ommati finish Top 4 at Stuttgart Regionals but Kommo-o has not yet won a major event. This in part due to how Japanese players have starting using Kommo-o and these 3 Pokemon in Mega Gengar, Tapu Bulu, and Incineroar have consistently been partnered with it.  

Mega Gengar has been a popular partner due to its poison typing being able to threaten the fairies that can beat Kommo-o and its Shadow Tag ability being able to trap Pokemon that Kommo-o can set-up on. Tapu Bulu appears due to being able to get rid of the Misty Terrain that limits the damage of Kommo-o's dragon moves. Incineroar's Intimidate ability can help out as it allows its partners to take less damage, but may also have U-turn for switch potential or simply Intimidate its opponent.

manectric-mega.png tapu-fini.png snorlax.png incineroar.png
This was already covered in this analysis article, but what these teams do well is as Mega Gengar gets popular, being able to use Volt Switch to break out of Shadow Tag. Incineroar has also proven to be a very strong Pokemon against Gengar as it resist both of its main moves and can threaten KOs with its main dark type move in Knock Off. Tapu Fini can safely use Calm Mind next to Manectric's Lightning Rod ability before Mega Evolution. Snorlax can also set-up through either Belly Drum or Curse and threaten KOs with its 2 most popular moves in Return and High Horsepower.

Rain teams were covered in this analysis article, but as PinkSylvie and LightCore have noted on twitter, Latin America seems to love using Rain teams due to their hyper offensive nature which is also very popular in this region. More offensive rain teams may use two or more Swift Swim users and multiple ways to keep the Rain up while more defensive rain teams might play the game slower through using Gothitelle and Mawile as Killerqueen showed at Charlotte Regionals how this type of Rain team is played as it can use the rain more passively but can play it offensively just as easily.



The Latin American Internationals is going to be a very interesting event to watch. Be sure to tune in and watch on Twitch on Friday starting at 12:30 pm PDT and 12:45 pm PDT on both Saturday and Sunday to see the best of this rating zone compete to see who comes out on top and how many of our metagame predictions turns out to be true! 

With the ever-evolving VGC 2018 metagame, certain cores have proven to succeed. This new VGC 2018 core we'll be taking a look at started off at the beginning of the season as a Japanese team featured on Emolgame, but as the team grew in popularity and more players kept using it and creating their own versions, grew into a team that has officially defined the 2018 metagame. Let's talk about how this team got started.

How the core got started

The first known team on the internet was a BattleSpot Doubles team that was found on Emolgame (pastebin) that was used by Japanese player Infinity_Ju. This team started with a lot of the ideas that carried on into later versions, mainly having 2 Intimidate users in the more supportive Mega Manectric and Landorus-Therian that could cycle between each other with Volt Switch and U-turn respectively, a Fake Out user in Alolan Persian, and a bulkier mode in the Tapu Fini, Celesteela, and the Snorlax. The team started gaining steam and when Ultra Sun and Ultra Moon were released and the VGC 2018 format officially started, this team was picked up by multiple players and tested a lot on both Battle Spot as well as Pokemon Showdown and was used by players.

We saw Pokemon like Scrafty and Gothitelle added to the core early into the 2018 format as they were swapped out for Persian and Landorus-Therian at times which helped out as Scrafty still provided Intimidate and Fake Out and Gothitelle's Shadow Tag ability was still very helpful and it also provided a slow mode alongside Snorlax thanks to Trick Room. Incineroar has recently been a very popular addition to this team as its Fire typing is very helpful for combating Steel types such as Kartana, Celesteela, and Ferrothorn, and it also has Fake Out and Intimidate.

This guide will show sample sets for these 4 Pokemon that can be commonly seen on this team
manectric-mega.png tapu-fini.png incineroar.png snorlax.png

Sample Sets

Mega Manectric
Manectric-Mega @ Manectite
Ability: Lightning Rod
Level: 50
EVs: 172 HP / 4 Def / 4 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat / Rain Dance
- Snarl
- Protect

  • 252+ SpA Tapu Lele Psychic vs. 172 HP / 76 SpD Mega Manectric in Psychic Terrain: 141-166 (84.4 - 99.4%) -- guaranteed 2HKO
  • 252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 172 HP / 4 Def Mega Manectric: 146-172 (87.4 - 102.9%) -- 18.8% chance to OHKO
  • -1 252 Atk Landorus-T Earthquake vs. 172 HP / 4 Def Mega Manectric: 110-132 (65.8 - 79%) -- guaranteed 2HKO
  • -1 252+ Atk Tapu Bulu Wood Hammer vs. 172 HP / 4 Def Mega Manectric in Grassy Terrain: 135-159 (80.8 - 95.2%) -- guaranteed 2HKO after Grassy Terrain recovery

This Manectric was built by Marcos Perez (@MoxieBoosted) from his YouTube video. Marcos notes that this Manectric is meant to be a supportive set that can support its team through using Snarl to lower its opponents Sp. Attack stat and Intimidate to lower their attack stat. Volt Switch is great for being able to switch out and then come back in and Intimidate your opponent again. The beauty of using Manectric is you don't have to Mega Evolve right away and can actually opt not to since you have the Lightning Rod ability to protect its partner Pokemon that are weak to electric type moves.  Overheat is great for hitting steel types, or you can go with Rain Dance which if you read the about Tapu Fini, you'll see why it's a great option.

Tapu Fini
Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 12 Def / 228 SpA / 12 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Taunt / Calm Mind
- Protect

This Tapu Fini was used by Louis Milich (@UncleLou21) to finish Top 8 at the 2018 Collinsville Regionals. Louis notes that with the Z-Muddy Water can guarantee KO Tapu Koko and as noted above, if you give Manectric Rain Dance, you can use it to boost the power of both your Z-move and Muddy Water. While Taunt was used on the original Tapu Fini to stop Amoonguss from using Spore and Rage Powder, Calm Mind is a more consistent option to increase your damage output.

Milich does note that because this Tapu Fini is so offensive because of the Sp. Attack investment to make the most of its Z-move, This Tapu Fini doesn't live hits a bulkier variant normally does which means the 2 Intimidate users commonly found on these types of teams can really help it survive big physical hits like Kartana's Leaf Blade for example.

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 124 Atk / 20 Def / 108 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Knock Off
- Fake Out
- Snatch / Low Kick

  • -1 252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 20 Def Incineroar: 86-102 (42.5 – 50.4%) — 1.2% chance to 2HKO
  • 100+ SpA Tapu Fini Muddy Water vs. 252 HP / 108 SpD Incineroar: 84-102 (41.5 – 50.4%) — 0.4% chance to 2HKO
  • 212+ SpA Choice Specs Tapu Fini Scald vs. 252 HP / 108 SpD Incineroar: 170-204 (84.1 – 100.9%) — 6.3% chance to OHKO

This Incineroar was used by Gary Qian (@ZygardeAwaken) on his Top 4 Portland Regionals team. The reason Incineroar is commonly put on this team is for the reasons stated above. A Pokemon that combines both Fake Out and Intimidate, as well as being able take hits from Fairy types like the Tapus which Scrafty couldn't do is very important.

Gary notes that Fake Out is great for supporting  Snorlax and Tapu Fini, allowing them to set-up or go for some big damage onto a powerful threat. Snatch has seen a rise in usage as its great for stealing set-up moves like Belly Drum from Azumarill or even steal a Tailwind for the speed control.

Snorlax @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Spe
- Return
- High Horsepower
- Belly Drum
- Recycle

This Snorlax was used Matthew Jackson (@S_McBuckets) on the team he used to finish 3rd in Season 7 of the online VGC BattleSpot ladder, as well as the the team Quentin Colon (@GalacticVGC) finished 2nd at Dallas Regionals in Seniors and the team Adrian Sigler (@SaagAlooVGC) finished Top 16 at Dallas Regionals. Return and High Horsepower are the main moves you'll use on Snorlax as they cover just about every Pokemon in the format barring Celesteela thanks to its amazing bulk, Ghost/Flying types like Drifblim, and Ghost types with the Levitate ability like Mismagius and Haunter. Recycle is what makes Snorlax a very hard Pokemon to take down since in combination with its Gluttony ability, being able to eat your berry and heal back 50% health when brought down to 50% health can make Snorlax a hard Pokemon to take down.

While no damage calcs are listed, this Snorlax's main goal is to survive long enough to use Belly Drum and then OHKO the vast majority of Pokemon in the 2018 format, but since it isn't as offensive as most Snorlax, some Cresselia, Snorlax, and Porygon2 can survive a +6 Return. Matthew does not that if he could change something on this Snorlax, it would be to increase its special bulk to improve its matchup versus opposing Tapu Koko and Mega Charizard Y.


Pokemon Commonly Added to this Team

Trick Room Users

cresselia.png porygon2.png gothitelle.png
You can commonly find a Trick Room user in either Cresselia, Porygon2, or Gothtielle which mainly exists to support the Snorlax in its goal of using Belly Drum to sweep through teams. Cresselia also gets Helping Hand which with the Snorlax set above, can make up for the KOs Snorlax may miss. Porygon2 is a more offensive Trick Room user that can hit pretty hard on the special side, especially after its get a Sp. Attack boost from its Download ability. The final one in Gothitelle provides the Shadow Tag ability to hopefully trap in Pokemon that can't deal with Snorlax. Gothitelle also provides Heal Pulse to heal Snorlax if it ever takes damage.


celesteela.png kartana.png lurantis.png virizion.png
These Pokemon have been added presumably to cover weaknesses of the first 5 Pokemon. Celesteela is a strong defensive pivot that gives its team a viable way to deal with opposing Snorlax as well as the Tapus. Kartana's offensive pressure is great for an otherwise bulkier team. Lurantis was popularized by Brian Youm in a response to the rise of Incineroar since it got Intimidate thanks to its Contrary ability. Virizion


Successful Versions of this Core

1 - Louis Milich (@UncleLou21) - Top 8 Collinsville Regionals
manectric-mega.png tapu-fini.png incineroar.png snorlax.png gothitelle.png celesteela.png

2 - Davide Cauteruccio (@DynamoVGC) - Top 4 2018 Malmö Regionals
manectric-mega.png tapu-fini.png landorus-therian.png snorlax.png gothitelle.png celesteela.png

3 - Alvin Hidayat (@JibaNOTHERE) - 1st Place 2018 Collinsville Regionals
manectric-mega.png tapu-fini.png scrafty.png snorlax.png porygon2.png kartana.png

4 - Brian Youm (@Seven_Poke) - Top 8 2018 Charlotte Regionals
manectric-mega.png tapu-fini.png incineroar.png snorlax.png cresselia.png lurantis.png

5 - Joseph Selmer (@ModernGamer_MG) - Top 4 2018 Costa Mesa Regionals
manectric-mega.png tapu-fini.png incineroar.png snorlax.png porygon2.png virizion.png

6 - Jeremy Shacket (@jeremyshacket) - Top 4 2018 Portland Regionals
manectric-mega.png tapu-fini.png landorus-therian.png snorlax.png cresselia.png celesteela.png


Beating this Core

While there is no one specific Pokemon, there are ways to beat this type of team or disrupt their strategy.


Incineroar has a pretty decent matchup against most of this team. Being able to wall their Trick Room user, having Knock Off to remove Snorlax's berry which can most of the time stop Snorlax from using Belly Drum without major support can make Incineroar a strong Pokemon against this team. Incineroar will have to worry about the threat of a potential rain boosted Z-Muddy Water from Tapu Fini can be a nuisance or simply the fact that standard Incineroar sets don't really threaten Incineroar at all since Tapu Fini resists both its fire and dark type moves.

Other Options

  • Bulky Grass Types - Bulky Grass types like Mega Venusaur and Ferrothorn can sit on the battlefield and use Leech Seed to gain health every turn. Ferrothorn can be OHKO'd by Incineroar's Flare Blitz but Venusaur can theoretically 1v1 an Incineroar through Leech Seed and Sludge Bomb.
  • Competitive / Defiant Users -  Pokemon like Braviary, Bisharp, and Milotic are important because these teams usually pack 2 Intimidate users which means being able to get a boost to your main attacking stat can make any Pokemon a huge threat.
  • Knock Off - Knock Off is great because it allows the user to remove berries which are huge this season, but when most of these teams are carrying 2-3 of them, if you can get rid of it, it cripples Snorlax. Gothitelle, and Incineroar since the damage they take becomes permanent.


Thanks to a Japanese team gaining a ton of popularity, Mega Manectric was able to become a key part of the 2018 format, allowing it to use its fast speed and key support moves to help create a strong bulky team that commonly has Intimidate shuffling, a slow Trick Room mode, and a decent fast mode. Check back to the Nimbasa City Post both here and on Twitter for more VGC content and VGC related news!