Welcome back to another installment of the this VGC 2017 series, where the goal is to analyze a core that's performing very well in the  VGC 2017 format and tell you everything you need to know about it. Today, we'll be talking about Drifblim and Tapu Lele. Together, these two have been doing very well, so it's time to talk about why it's doing very well and give you the tools and knowledge necessary to beat it or use it.

Why use this core?

Originally, Drifblim's use in this core was replaced by Mandibuzz. The reason is because Mandibuzz was also paired with Tapu Lele and held the Psychic Seed so it could get a +1 Sp. Defense boost and allow it to take hits better and support its team. Along the way, some people have realized that in theory, Drifblim could do its job better thanks to its Unburden ability, which means that after it uses its item, the Unburden ability activates and it'll get a major speed increase so it can use its support moves. Combine this with Tapu Lele's major offensive pressure and you get a duo that instantly becomes a threat and absolutely needs to be prepared for.

Sample sets

Drifblim @ Psychic Seed
Ability: Unburden
EVs: 4 HP / 132 Def / 204 SpA / 4 SpD / 164 Spe
Timid Nature
IVs: 0 Atk
– Will-O-Wisp
– Shadow Ball
– Tailwind
– Rain Dance/Haze/Swagger

This is the Drifblim used by 2015 World Champion Shoma Honami to win the ONOG Invitational. The goal of this set to activate Drifblim's Psychic Seed as well as its Unburden ability to allow it to support the team much better. The EV Spread makes Shadow Ball a 2HKO on 252 HP / 0 Def Tapu Lele and a 25% chance to 2HKO 4 HP / 0 Def Tapu Koko. The defense investment makes 252 Sp. Attack Life Orb boosted Tapu Koko Thunderbolt a 2HKO, 252+ SpA Life Orb Tapu Lele Psychic a 2HKO, 4 Atk Kartana Leaf Blade a 3HKO, and 252 Attack Garchomp Rock Slide is a 1.2% chance to 2HKO. The moveset is pretty simple. Will-O-Wisp is a strong move to neuter physical attackers. Shadow Ball is a nice STAB move, Tailwind is great for the speed control, with the last slot more team dependent. Shoma used Rain Dance to have a game plan against weather, but Haze is great for set-up teams like the Eevee ones, and Swagger is great to perform for the confusion and attack increase.

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 HP / 36 Def / 116 SpA / 4 SpD / 100 Spe
Modest Nature
- Psychic
- Moonblast
- Substitute / Dazzling Gleam / Taunt
- Protect

This is a pretty simple and straightforward Tapu Lele set that focuses on mainly using powerful damaging moves to take out threats. Because Tapu Lele isn't as bulky, I felt that increasing its bulk would be a great idea. The EV Spread allows it to survive Poison Jab from both Garchomp and Pheromosa, then KO them back with Psychic and Mooblast respectively. The 100 Speed allows it to outspeed neutral base 75 Pokemon like Smeargle and Tapu Bulu. The moveset is pretty standard. Psychic and Moonblast are your main damage moves with the 3rd slot being team dependent. Substitute can make Tapu Lele bulkier and stay on the field longer, Dazzling Gleam is a great spread move if need be and Taunt is great to stop status moves and Trick Room from being used.
(Ripped from my Tapu Lele analysis article, linked here.)

Further supporting the core
  - Under Tailwind both Garchomp and Gyarados can set up using Dragon Dance and Swords Dance respectively to start sweeping through a team.
  - Pheromosa & Tapu Koko can use their strong moves to put out a lot of outright offensive pressure.
 - Magnezone's mix of offensive and defensive potential can allow it to dish out a lot of damage.
 - Arcanine's Intimidate ability is great to allow it to support its team.
 - Snorlax acts as a nice Trick Room counter so it can threaten Trick Room teams just by its presence.

How to beat the core
Slower Tapus - If the opposing Tapu Pokemon is slower than Tapu Lele, it can possibly change the terrain on the field so it can change the terrain, which won't stop Drifblim from activating its item, but  weaken Tapu Lele's Psychic moves
  - As ghost types that commonly use Ghost type moves, Mimikyu and Maorwak can use their ghost moves to threaten them with a ton of damage right away.
Trick Room - Since the team is normally very fast, the threat of Trick Room makes sure that they'll have a hard time properly being able to do anything.

Success this core has had
  • Rachel Annand got 30th at the 2017 Oceanic International Championships
  • Martin Tan got 29th at the 2017 Oceanic International Championships
  • Zoe Lou got 1st at the 2017 Oceanic International Championships
  • Shoma Honami got 1st in the ONOG Invitational
  • Cameron Swan got 20th in the online São Paulo Challenge
  • Aaron Zheng got 1st at the 2017 Portland Regionals
  • Agustin De Cicco got 6th at the Bueno Aires Regionals
  • André Fumis got 7th at the Bueno Aires Regionals
  • Jeremy Gross got 10th at the 2017 Collinsville Regionals
  • Alberto Lara got 8th at the 2017 Collinsville Regionals
  • Jean-Marc Hérbert got 7th at the 2017 Collinsville Regionals
  • Justin Burns got 2nd at the 2017 Collinsville Regionals
Overall, Tapu Lele and Drifblim is a strong core that is having a lot of recent success in VGC and will most likely see even more in the future. From its nice mix of support and offensive potential, it can do very well in this format. I hope you enjoyed this article. Check out my older content and I'll see you guys next time. Bye!

Welcome back to the VGC 2017 Pokémon Spotlight, where the goal is to look at a Pokémon that's doing well in the metagame and take a look at it to give you an idea on how to use if the help is needed. Today, we're gonna look at Snorlax, the one that needed a PokeFlute through many main series Pokémon games to wake it up in order to watch it. Snorlax has had a lot of success in VGC recently due to great reason that we'll look at later so I hope you enjoy this and let's begin.

Base Stats

Looking at its stats, Snorlax's looks like it'll mostly rely on its impressive bulk. 160/65/110 is impressive as it makes it virtually impossible to KO Snorlax using special based hits and even gives it decent physical bulk, and thanks to its Normal typing which means it's only weak to Fighting moves, it's easy to support as you'll see later on. A 110 Attack stat is great as it means Snorlax will be hitting very hard and becomes a bulky behemoth that instantly becomes a threat on the field, but that 65 Sp. Attack means that it won' the using special hits for damage, unless it can get a guaranteed KO with no EV investment. It's 30 Speed stat makes it a threat under Trick Room and a Pokémon that can deter the opponent from setting Trick Room or they'll have to deal with Snorlax, which makes it a great Trick Room counter due to just its presence in team preview.

Notable Moves

  • Amnesia - Gives Snorlax 2 stages of increased Sp. Defense
  • Giga Impact - Works with it Snorlaium Z item to use its signature Z-move
  • Belly Drum - Gives Snorlax +6 attack at the cost of 50% of its total HP
  • Crunch - Useful for mainly Drifblim, which gives Snorlax troubles
  • Heavy Slam - Steel coverage to hit Fairy types like the Tapus
  • High Horsepower - Ground coverage to hit Pokémon like Tapu Koko & Marowak
  • Protect - Allows Snorlax to protect against moves & weaken the power of Z-moves
  • Return - Strong Normal type STAB that gets more powerful the higher its happiness is
  • Frustration - Strong Normal type STAB that gets more powerful the lower its happiness is
  • Double-Edge - Strong Normal type STAB that can do more damage than Return/Frustration, but does 33% recoil based on damage dealt
  • Wild Charge - Useful so Snorlax can compete with Celesteela in a potential 1v1 mirror
  • Recycle - If Snorlax has a berry, it can use Recycle to get the berry back to activate it again
  • Stockpile - Gives Snorlax 1 stage of increased Defense and Sp. Defense
Now its time to go into sample sets. (Ripped from TrainerTower for convenience since the sets are really strong.)

Snorlax @ Iapapa Berry
Ability: Gluttony
EVs: 68 HP / 116 Atk / 212 Def / 108 SpD
Brave Nature
IVs: 0 Spe
- Return
- High Horsepower
- Curse
- Recycle

This is a pretty standard way of using Snorlax this season. The reason is that because of Snorlax's Gluttony ability, it can activate its Figy Berry when at 50% HP rather than being at 25% HP like it normally would. This means that it can function essentially with 150% HP. That makes Snorlax much more difficult to take out. It can also combine this with Recycle which allows it to reuse its berry and as long as Snorlax is able to do this continuously, the opponent will have a hard time to take it out. Curse works with as it allows Snorlax to up its attack and defense stat so it can get bulkier and stronger to give the opponent a much harder time to take it out. Return and High Horsepower are your 2 damage dealing moves as it gives Snorlax a strong stab move and High Horsepower is a strong Ground move to hit Pokemon like Tapu Koko and Marowak. The EV Spread is designed to allow Snorlax to survive Shatter Psyche from Tapu Lele in the Psychic Terrain, but can also give it a high chance to make Psychic in Psychic Terrain a 4HKO. At +1 Attack, Snorlax can 2HKO 228 HP / 52 Def Gigalith with High Horsepower and after Leftovers, a +1 Return can 2HKO 252 HP / 100 Def Tapu Fini.

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 100 HP / 28 Atk / 244 Def / 132 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Return
- High Horsepower / Crunch
- Protect / Recycle

This is a more offensive Snorlax. We seen this idea perform well on Gavin Michaels' (@komvgc) winning Anaheim Regionals team. The idea is to pair it with a Pokemon that has a redirection move like Follow Me or Rage Powder, or in Gavin's case, Z-Destiny Bond Mimikyu. The reason is that Snorlax can use Belly Drum to cut its HP in half down to 50% to get to +6 Attack, and since it goes to 50% HP, its berry activates and goes back up to full HP. The moveset is pretty standard. Return is your standard STAB move. The second damaging move is between High Horsepower and Crunch. High Horsepower is a great move but it leaves you open to not being able to touch Drifblim, so Crunch is a great option to hit it for super effective damage. The final slot is up to personal preference. Many Belly Drum Snorlax choose Protect due to how safe it, but Recycle is always safe as you gain your berry back and increase your longevity. The defense EVs allows Snorlax to survive 252+ Meadow Plate Tapu Bulu Wood Hammer in the Grassy Terrain, 252+ Tapu Lele Shater Psyche in Psychic Terrain, and 252+ Atk Water Bubble Araquanid Hydro Vortex. At +6 Attack, Snorlax can KO 228 HP / 52 Def Gigalith with High Horsepower, 252 HP / 100 Def Tapu Fini with Return, and can 2HKO 252 HP / 0 Def with Return after Leftovers recovery.

Snorlax @ Snorlium Z
Ability: Thick Fat
EVs: 52 HP / 252 Atk / 188 Def / 12 SpD
Brave Nature
IVs: 0 Spe
- Giga Impact
- Crunch
- Return / High Horsepower
- Protect

Naturally, can't talk about Snorlax without talking about a good set that uses its signature Z-Crystal. The idea is in combination with its Snorlium Z, Snorlax can use Pulverizing Pancake, which can only be used when Snorlax knows Giga Impact. to cause alot of damage to anything that makes contact and isn't a Ghost or Steel type. At 252+ Attack it can OHKO 252 HP / 4 Def Tapu Lele, which is a major plus. Crunch is useful for mainly Marowak and Drifblim. The defense EVs allows Snorlax to be 3HKO'd by 252+ Marowak's Bonemerang and 3HKO'd by 252+ Marowak's Flare Blitz. Thick Fat was the chosen ability because since Snorlax has Snorlium Z, it can't use Gluttony, so Thick Fat is the second best choice and with a 0 Speed IV, it can speed tie with 0 Speed IV Slowbro and Slowking, as well Wishiwashi and Parasect.

Common Items

  • FIWAM Berries - This article, linked here, will explain why its a good idea.
  • Snorlium Z - Snorlax's signature Z-Crystal with a cool animation to boot.

Common Partners

mimikyu.png - Mainly because of Z-Destiny Bond, which turns it into a redirection move, Mimikyu can allow Snorlax to easily set up, as well as being able to set Trick Room for Snorlax.
tapu-fini.png - In the Misty Terrain, Tapu Fini can use Swagger to give Snorlax and attack increase without the addition of Confusion.
ninetales-alola.png - Ninetales can use Aurora Veil to increase Snorlax's overall bulk for the next 5 turns while Hail is up.
tapu-lele.png- Tapu Lele's Psychic and Fairy type moves can help Snorlax face the Fighting types that plague its life.
Trick Room - Because Snorlax is a very slow Pokemon, under Trick Room, it instantly becomes one of the fast Pokemon and can use Curse to get even faster under Trick Room and physically bulkier.

How to beat Snorlax?

buzzwole.pnghariyama.png pheromosa.png- As fighting types, they can use Superpower, Close Combat, and High Jump Kick respectively to do a massive amount of damage to it.
drifblim.png- Drifblim can wall Snorlax so it can do absolutely no damage to it, unless Snorlax knows Crunch, which isn't common at the moment.
salamence.pngarcanine.png- Both Salamence and Arcanine can have the Intimidate ability weaken its damage output,
hariyama.pngmuk-alola.png- Both Muk and Hariyama can use Knock Off to get rid of Snorlax's berry so it can't use Recycle and get it back.
celesteela.png - As a steel type, it can resist Snorlax's attacks and is able to easily use Leech Seed to sap its HP stat and stall it out in a long, drawn out stall war if need be.
garchomp.pngkartana.png- Garchomp, Kartana, and really strong physical attackers are really strong against Snorlax due to its weaker physical attack stat.
Burn Status - As a physical attacker, Snorlax will hate to be burned as it's damage output will be weakened and make it less of a threat.

Overall, Snorlax is a very strong Pokemon due to how its able to really threaten the use of Trick Room teams due to its bulk and attack power, which allows it to potentially sweep through an entire team once you take out its threats. I hope you enjoy this article. Check out my older content and I'll see you guys next time. Bye!

With the VGC 2017 Oceanic International Championship over, it's time to once again examine what we learned from the event to possibly understand the events better and see them in a new light. There's quite a few things to look at and I hope you enjoy this. We saw Nick Kan win in Juniors, Carson St. Denis win in Seniors and Zoe Lou win in the Masters Division.

Link to the Top 32 teams: here

The Australian scene has some very strong Pokémon 

Going into this event, it's been very obvious that Australian players are known for using very strong Pokémon. At the 2016 Australian Nationals, the Top 16 players shown a few very strong Pokémon. Arkie Owen used Ditto to finished 16th place, James Katsaros used Tanglea to finished 14th, Nicholas Bingham used Magikarp to finished 6th, and Joshua Matos used Gourgeist to finished 4th, so we knew that the Australian metagame is diverse. Going into this event and looking at the Top 32 players, we saw some interesting Pokémon that we're able to do well. 27th place Koutaro Nakagome used Goliospod, 25th place Tony Nguyen used both Togedemaru and Haunter, 23rd place Matthew Hui used Torkoal, Chansey, and Palossand, 26th place Federico Turano, Markus Stadter, and 5th place Sebastian Escalante used Persian, while Markus also used Clefairy. We also saw Buzzwole used by 7th place Tommy Cooleen, 30th place Rachel Annand, and 32nd place Allister Sandover. This shows that overall, the Australian metagame is very diverse and I'm curious to see which players will do well in the future.

The BFL for International Championships needs to be changed 

To understand this, we need to look at the problem with this and what it means if it doesn't change very soon. Throughout the VGC 2017 season, there are 4 International Championships for the season, 1 for each rating zone. The BFL, or how many finishes will be calculated before each one is replaced by a better finish is 4. Because there's only 4 of them for each season and the BFL is 4, then this means that there is essentially no BFL and the the idea of a BFL for these events has been basically scraped. The problem is that when you include a stipend for these events for the Top 8 players CP wise, it essentially means that if you do well at 1 of these events like the European one for example, your CP Count will shoot up drastically and put you in a good standing to earn another one to the next event. We saw 6/8 of the players who finished in the Top 8 at the European IC earn a stipend to the Oceanic IC. Because 3/8 of these players made it once again to the Top 8, then they'll most likely earn a stipend to the Latin America IC. If this isn't changed for the 2018 VGC season, then this problem will continue and the same issues will continue to come up. The solution I think will help is to cut the IC BFL from 4 to 2, meaning that for example, you finish Top 8 at both International Championships and earn a stipend to attend the other two, then only way you'll earn CP is to finish Top 4 at the next ones, or drop it to 1, but that they be overkill.

Teamsheets mistake take 1 of your Pokémon = Top Cut

When I say this, I think it's important to understand what happens. Nico Davide Cognetta, who finished 2nd at the European IC, lost his Kartana going into Day 2 due to a team sheet mistake. Despite this, he was able to overcome his immediate disadvantage of only having 5 Pokémon and  was able to make it to advance to the Top 8 and finished 2nd. The closest we saw this happen was at the European IC where Kinugawa Yuma lost his Celesteela and finished 11th in the event. There performances show that despite losing a Pokémon to a teamsheet mistake, it's still very much possible to still put up an impressive Day 2 performance. We saw 26th place Tony Nguyen loss his Snorlax, but I'm under the impression that Snorlax was able to tie up some holes in his team and by losing it, it may have weakened some of his matchups, which caused him to not put the kind of performance he may have wanted to.

Teamwork makes the Dream work

A week before the event, it was clear that we were going to not have an official stream for either VGC or TCG. I'll link a description on why we didn't get a stream from Jason Krell (@Krellitlikeitis) here. Because of this, it was up to the community to provide an awesome stream or experience for everyone so we can make the event enjoyable, which most certainly happened as a ton of people worked to make the event enjoyable with a fan stream to provide enjoyment. To provide a stream, Tim Crockford (@TimCrockfordAU) provided a phone and the ability to stream the event, which was ok'd by Chris Brown (@AlphaZealot) which was honestly done very well. Ty Power (@SarkastikVGC) and Tom Schultz (@SchultzyVGC) provided commentary, even choosing to drop from the competition altogether, which was done well. Kay Dyson (@OneHitKayOh) picked matches as the floor judge and picked great matches. Wolfe Glick (@WolfeyGlick), Markus Stadter (@13Yoshi37), and Baris Akcos (@BillaVGC) advocated for a stream, while Jesse Wilsone (@jessewilsone) also helped advocate for it as well. The PokemonAustralia community received helped from Rhydian Cowley (@rhydianc), Bailey Owen (@BargensVGC), and Stacey Muscat (@AverageJoeVGC) to live tweet the event so we could know what was happening throughout the weekend. Thanks to these incredible people, a stream and updates throughout the event was even possible and made the experience great for everyone.

A new take on a successful team wins big

It's fair to talk about how her team took elements of an already successful team to do well. A few weeks before the International, the ONOG invitational, which pitted 8 players from various backgrounds of success in Pokémon together to help promote VGC to a wider audience. The team that overall won was piloted by 2015 World Champion Shoma Honami, which featured the Tapu Lele/Drifblim core that looked to be very successful as many players picked it up, including Collinsville Regionals runner-up Justin Burns. Zoe saw the potential in this team, changing certain things to improve other matchups, most notably, Magnet Rise on Magnezone to improve versus Garchomp and Flamethrower on Gyarados to improve versus Kartana. She also changed the Pheromosa to Tapu Koko, which gave her a second Electric and a second Fairy type attacker to threaten Garchomp and water types more. Choice Specs on Tapu Lele and a wide range of coverage moves allowed her to increase its damage output. Her Gyarados also carried the Sitrus Berry, which most likely leaned to a bulkier Gyarados, but the addition of Dragon Dance may say otherwise. Her Garchomp knew Substitute, which allowed it to take hits better and in the right situations, make it a much bigger threat then the opponent may expect it to. Her final Pokémon, Drifblim, had a very interesting move in Haze, which allows it to after the Unburden boost to increase its speed, use Haze to provide an answer to teams that had set-up, most notably Eevee teams as used by Giovanni Costa. Put all of this together and her ability to play well, it resulted in a winning formula to win the entire tournament.

I hope you enjoyed this. Overall, this event has shown that when TPCi doesn't give a stream for various reasons, the community can band together to give us an amazing experience for the world. We've also knew that certain players who we're affected by the team sheet incident can still prove their skill and have a very deep run despite this, as well as the Australian metagame and players have very innovated ideas on how to team build and show how successful certain Pokemon can be. We took a closer look at Zoe's successful team she won the International. We've also seen how the BFL for Internationals are and I hope that this gets changed very soon. Check out my future content and I'll see you guys next time. Bye!

Teambuilding in  the VGC 2017 format can be a tough job. In a limited format with roughly 270 Pokemon available for use in total, it can be difficult, especially when you realize that a Pokémon that can perfectly fit your team isn't available. This guide will attempt to help you understand this format much better and even build strong teams that can challenge the metagame. Hope you enjoy and let's begin.

 (I plan on building a team in this guide to show how the process works.)

Basic VGC 2017 Rules

  • All battles will be played with Pokemon Sun and Pokemon Moon
  • Double Battles (Bring 6, Pick 4)
  • Alola Regional Pokedex
  • Z-Crystals Allowed
  • Mega Stones not Allowed
  • Some Legendary and Mythical Pokemon banned, including Solgaleo, Lunala, Magerna
  • 10-minute player time system
Now it's time to start with my actual team building strategy that I use with all of my teams.

Step 1: Building the Foundation 

Every good team that has found success in VGC started with a strong foundation, or an idea that the player wanted to build off of. Whether its a switching the core from the VGC 2016 metagame that was used by Wolfe Glick, Markus Stadter, Baris Akcos, and Brendan Zheng at the 2016 World Championships of Raichu's Volt Switch in combination with Hitmontop's Eject Button to protect Kyogre, or the offensive core from the VGC 2015 metagame that saw success in the online Japan Cup of Tyranitar + Excadrill + Mega Salamence that was popularized by Aaron Zheng who replaced the Excadrill with Landorus-Incarnate at the 2015 US National Championships, each team that has had great success in VGC is built off a core. In the VGC 2017 metagame is built off a strong core. In this guide, we'll start off a strong foundation of Arcanine + Tapu Fini + Kartana, which I have covered in this article to show how this works.

The Team so far:     

Step 2: Adding the Support

Once you establish a foundation, the next step is to add the support for the team. This means that by identifying what your team is currently struggling against and find a Pokemon that can help resolve the problem. This can be either 1 Pokemon that fills the role you need it to, or multiple Pokemon that can fix your issue. Remember that whichever Pokemon you add needs to be able to mesh well with the team and be able to support where they fail. Because the team is on the faster end and Trick Room may prove to be a problem, Snorlax will prove to be a great member as its bulk, offense, and overall usefulness is very nice.

The Team so far:      

Step 3: The Domino Effect

This is essentially a continuation of Step 2. All this step means is to continue to look at what your team struggles with and to add Pokemon that can help your team out. Look at your team and see what it struggles with, whether it'd be a certain Pokemon, move, or strategy that your team can struggle with. I'll link a pastebin here that shows a team I built in the 2016 format that works off this team building strategy and was actually one. The final 2 Pokemon that we'll add is Garchomp and Muk as Garchomp gives us a faster Pokemon and a strong user of the Earthquake move, while Muk can give us use of strong Poison moves to handle the Tapu Pokemon, which is valuable.

The Team so Far:            

Step 4: Testing

Now that you have a team of 6, the next step is to starting testing it. Resources like Pokemon Showdown and the Battle Spot on cartridge are great as it allows you to test your team against other people and see what it struggles with. Pokemon Showdown is great to get 4-5 battles in roughly 20 minutes while Battle Spot gives you a better representation of the current metagame and higher on the online ladder in Battle Spot, you might even get matched up against top players from around the world, though Pokemon Showdown has that perk too. Either way, these 2 are great ways to use to gain more experience with your team.

Now I wanna show a team checklist that its good to keep in mind, but isn't the end all, be all for every team.

Team Checklist

  • Speed Control
    • How fast is my team?
    • Can I afford using faster/slower Pokemon?
  • Bulk vs. Offense
    • Are my Pokemon too frail? Can my frailer ones make an impact?
    • Are they too bulky with no offensive pressure?
  • Synergy & Team Typing
    • Do I have good overall typing? Can I switch easily between members?
    • Am I really weak to 1 type/move?
  • No Major Weaknesses 
    • Does my team have at least 1 check to every Pokemon?
    • Can I win against strategies such as Trick Room, weather, and Tailwind?


Here's some resources that I recommend using. I'll link a forum post here from Trainer Tower that was collected by Mindape and posted by Jiwa since its a very long post and would probably be as long as this article by itself.

EV Spreads

EV Spreads are key to allowing your Pokemon to perform their role. An offensive Pokemon will enjoy their EVs placed in Attack, Sp. Attack, and Speed, while defensive Pokemon may place their EVs in Defense and Sp. Defense, or some Pokemon may invest in multiple stats to play a bulky support role with offensive potential. Also, sometimes, a 4/252/252 EV Spread is just fine for certain Pokemon. For long tournaments, its important to remember that you'll be playing for a very long day, multiple people, and many different Pokemon so its important to make sure your Pokemon are trained in a way that allows them to handle various situations. I'll link 2 articles here and here that were written by DaWoblefet, a very talented player that goes into how to make great EV Spreads. I've learned from them and its very helpful. Linked here, you can also learn the best places to train certain stats in the Alola Region.


While team building in VGC is a very hard topic to accurately cover as there is many topics to talk about, but I hope that this article can help you understand it better. I tried my best to accurately cover them, and provide links for a better understanding on them. I hope you enjoyed this article and check out my older content and I'll see you guys next time. Bye!


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