Showing posts from 2015

VGC '16 Pokemon Spotlight #3: Xerneas

Hey everyone. Last time, we reviewed Kyogre and its Primal. Now, were going to talk about without a doubt, the most threatening Pokemon in this metagame you will face and talk about what it does, how to deal with, and to hopefully give you a better understanding on Xerneas so you'll know what to do when facing it in tournament, or just in general. If your team doesn't have strong answers to Xerneas, you're going to have a bad time. Now, let's go into the base stats of Xerneas to see how good they are.


126 HP          131 Sp. Attack
131 Attack      98 Sp. Defense
95 Defense      99 Speed

Xerneas has some of the best stats I have seen in this format. 120/95/98 may not seem like the best, but if you can put some Intimidate support on the team, then Xerneas can take some nice physical hits. On the specially defensive side, then just set up Geomancy and you'll be fine. 131/131 for its offenses is very interesting. While you have a phenomenal 131 Attack stat,…

VGC Metagame Changes: Episode 2: The New Guys in Town

Hey guys. Since the new rules were announced, I naturally came to this idea. Like Episode 1, I plan to cover some new changes. I won't go into the biggest change, as my Intro to VGC 2016 can give you my opinion without just spitting out the same words again. Now, let's go into the changes in the metagame.
New Legends If you kept up with the format, you will know that 15 new legends were added to the format. Each one brings there own charm and will surely make some sort of impact, no matter how large. I hope they each have their own spark of viability since they all have some sort of niche to take advantage of.
Weather Wars What I mean by this is that with the introduction of Primals in this format, Primal Groudon, Primal Kyogre, and Mega Rayquaza are all very popular for good reasons. They all bring something to the table that no one else can do. Because of this, the famous weather wars have returned, and with the vengeance of Gen 5. In gen 5, the weather wars were Ninetales …

VGC '16 Pokemon Spotlight #2: Kyogre

Hey everyone. Last time, I analyzed Groudon and its Primal form. Today, we'll be talking about Kyogre and it's Primal form. Primal Kyogre is the replacement to Politoed in the metagame, the difference being Kyogre has better bulk, better offenses, and can keep it's Rain up when it undergoes Primal Reversion. Politoed may see some usage at tournaments when players are building their teams and realize they don't have a Kyogre in-game and uses their Politoed instead. Now, I wanna talk about it's base stats to see what their all about.

Normal Kyogre Base Stats

100 HP            150 Sp. Attack
100 Attack       140 Sp. Defense
90 Defense         90 Speed 

As you can see, Kyogre has some nice stats. 100/90/140 for it's defenses mean you'll be taking some major hits, but some physical hits will definitely hurt, but you can't have everything perfect. 100 Attack is nice, but that 150 Sp. Attack means you'll be using special moves more, but physical doesn't …

VGC '16 Pokemon Spotlight #1: Groudon

Welcome to a new mini-series on this site. Since the new format was announced and 15 legends were legalized as well, I would assume that many people may not know how to best handle them. That's were I come in. I'll be doing an analysis on all 15 of them to show you how to best use them in the 2016 format. First up, I'll be tackling one of the strongest legends in this format, Groudon and it's Primal form as well. I hope you enjoy this. Also, they'll be a little different as well since I want to best give them justice. Let's dive in to this by starting off with the base stats.
Groudon's Base Stats
100 HP            100 Sp. Attack 150 Attack        90 Sp. Defense 140 Defense      90 Speed Groudon in it's normal form has some impressive stats. With 100/140/90 for it's defenses, it's certainly very bulky. While 90 on it's Sp. Defense is pretty underwhelming, the ability Drought can make sure you take those water hits and the rarity of special groun…

Intro to VGC 2016: My Thoughts on the New Format

Welcome. With the new rules out, I thought I share my thoughts on this format while also doing a intro to the VGC 2016 season. I plan to play in this format as I still want to play my best to get quality content out as I enjoy to do it and enjoy helping you know something you may not know.  If you do not know, the new rules allow 15 of the previously banned Pok√©mon (Mewtwo, Lugia, Kyogre, Xerneas, etc.) are now legal in the VGC format. Also, every Primal and Mega they have access to are usable as well.


Double Battles - 2 Pokemon on the field at the same time for both playersTime Limits for Official Events - 90 seconds to pick your 4 Pokemon to use, 45 seconds to pick your moves, 15 minutes for the entire battleAll Pokemon used must be from the 6th Generation (Blue Pentagon)Illegal Pokemon - Mew, Celebi, Jirachi, Dexoys, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Keldeo, Meloetta, Genesect, Diancie, Hoopa, & Volcanion when it's legal.Players may…