Monday, January 22, 2018

VGC 2018 Pokemon Spotlight #6: Kommo-o

Welcome back to the VGC 2018 Pokemon Spotlight, where the goal is to examine a Pokemon that has had some success in the current VGC 2018 format and tell you everything you need to know about it. Today, we will be taking a look at Kommo-o, who thanks to its signature Z-Move, has received a large surge in popularity to quickly become a threat all on its own, which allows Kommo-o to become a strategy all on its own to build around it to support it where it falls short. Hope you enjoy and let's begin.

Base Stats & Typing

Looking at its typing, Dragon/Fighting is very interesting. What makes this very risky is that although you resist 7 types, which includes Fire, Water, and Grass, a weakness to very common types in this format can make it difficult at time to switch in Kommo-o to allow it to do it job, which includes mainly the fairy typing, which is found on a majority of teams in the format. As you'll find later in this article, it can be very easy to help build around your Kommo-o to support it.

For its base stats, Kommo-o can actually be surprisingly bulky. Barring a low HP stat, its defenses allow this Pokemon to take a large variety of attacks before going down. Its offensive stats are also nothing to laugh at as it means Kommo-o will be threatening some serious damage. Finally, its speed stat is very average so even the fastest Kommo-o will struggle to out-speed a majority of Pokemon which means it either needs to increase its speed through boosts or receive some help through speed control moves like Tailwind and Icy Wind.

Notable Moves

  • Clanging Scales
  • Close Combat
  • Focus Blast
  • Substitute
  • Drain Punch
  • Protect
  • Flamethrower
  • Poison Jab
  • Flash Cannon
  • Low Kick
Kommo-o's notable moves shows how strong of a mixed attacker this Pokemon can be. Clanging Scales is a must due to how strong it is. A spread Dragon type move is very useful to hit both targets and deal a decent amount of damage. Protect allows Kommo-o to shield itself against problematic attacks and weaken the power of Z-Moves. Close Combat is a very strong fighting type move that can give you the opportunity to threaten Steel types barring Aegislash. Flamethrower threatens Pokemon that Close Combat simply can't for super-effective damage like Celesteela but the main one is Aegislash.

Focus Blast gives you a strong special attacking fighting move and the strongest one Kommo-o gets although the 70% accuracy can be very shaky. Both Poison Jab and Flash Cannon can be very helpful versus the very popular Tapu Pokemon. Substitute can be very useful if your opponent predicts your Kommo-o to play the turn very defensive. you can go for the Substitute to take advantage of this which Alexander Kuhn (@hibikivgc) showed on his livestreams. The final 2 moves in Drain Punch and Low Kick are strong physical fighting type moves where Drain Punch can be helpful to keep your health up and Low Kick could be nice to threaten the heavier Pokemon in the format.

Notable Items

  • Kommonium Z
To use Kommonium Z, you must have the move Clanging Scales on your Kommo-o. When used in combination with this Z-Crystal, it turns into the very power Z-Move, Clangorous Soulblaze, which is a 185 base power Dragon type move that hits both targets and as long as this move hits at least 1 target, it will raise your Attack, Defense, Sp. Attack, Sp. Defense, and Speed all by 1 stage each.

This Z-Crystal is honestly the only reason as to why Kommo-o is seeing more popularity. Before receiving this item, Kommo-o never really had anything going for it. Why it had decent base stats, it was never the strongest Dragon type available as there were always better options in Pokemon like Salamence and Garchomp for example. This Z-Crystal is going to give it a lot of opportunities as we'll talk about in sample sets.

Sample Set #1: A Very Special Time

Kommo-o sprite by Luigi-playerKommo-o @ Kommonium Z  
Ability: Soundproof  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Clanging Scales  
- Focus Blast
- Flamethrower 
- Protect

This Kommo-o set is a special attacking set. Due to the power of your Z-Move, the idea is to train this Pokemon to increase the power of this Pokemon to allow your Kommo-o to be as effective as possible. As touched on before, Clanging Scales is a requirement for the Z-Move to be used but do bear in mind that after you get the defense boosts from your Z-Move, Clanging Scales will drop your defenses by 1 stage which will reset them. The second move choice in Focus Blast gives you a strong Fighting type move can be very helpful to give your Kommo-o another STAB move to threaten Pokemon like Kangaskhan and Heatran, which are 2 very powerful Pokemon. The other move in Flamethrower is very strong for hitting the steel types in the format that can survive a +1 Focus Blast like Celesteela. The EV Spread is very simplistic as it focuses on allowing Kommo-o to be as strong as possible and as fast as possible so thanks to its Modest nature, this is something that is possible to do.

Sample Partners

Mega Gengar has proven to be Kommo-o's best friend so far in the format. Because Fairy types can hit Kommo-o for super-effective damage, mainly the Tapu Pokemon, Mega Gengar's poison typing and very fast speed can threaten the popular Fairy types. Its Shadow Tag ability can also keep Pokemon on the field that don't threaten Kommo-o.

Tapu Bulu can support Kommo-o in 2 very important ways. First of all, since Tapu Bulu is the slowest Tapu by base speed, it can reliably get the Grassy Terrain up and mainly get rid of the Misty Terrain that will weaken the power of Kommo-o's Z-move. It can also deal with Tapu Fini who has proven to be very annoying to Kommo-o.

Mega Charizard Y's Drought ability allows it to power up Kommo-o's Flamethrower, which it needs to threaten KOs on Pokemon like Tapu Koko, which can be a huge issue for Kommo-o.

To allow Kommo-o to use its Z-move, Clefairy and Amoonguss can help Kommo-o do this thanks to their redirection move in Follow Me and Rage Powder respectively. Clefairy's Friend Guard ability can lessen the damage Kommo-o takes and Amoonguss' defensive typing works well with Kommo-o as Amoonguss can switch in to fairy type attacks.

How to Beat Kommo-o

Fairy Types

One of Komm-o's biggest setbacks is the fact it does not take Fairy type moves at all. Tapu Fini is without a doubt, the most annoying Pokemon for Kommo-o as the Misty Terrain it sets weakens the power of dragon type moves, including Clangorous Soulblaze. Some teams even have more than one fairy types but most teams include at least 1 specifically for Kommo-o.

Mega Gardevoir isn't as much of an issue because of Kommo-o gaining access to the Soundproof ability which means it takes no damage from Hyper Voice. The other 2 Tapus aren't as much of an issue if Kommo-o can move its Z-move as Tapu Lele and Tapu Koko take a large amount of damage from a boosted Flamethrower, Poison Jab, or Flash Cannon. Mimikyu's Disguise ability can prove to be nice as it takes any hit and essentially has 2 chances to use Play Rough to KO Kommo-o.

Sample Teams

Because Kommo-o is a strategy all on its own, check out these sample teams used by top players if you wanna try out this Pokemon for yourself to see how teams around Kommo-o look like.
  1. Team #1 - Used by Markus Stadter (@13Yoshi37) to finish 2nd at a Midseason Showdown.
  2. Team #2 - Used by Tomoyuki Yoshimura (@BlueYossi) successfully on Battle Spot.
Thanks to its new Z-move, Kommo-o has become a major threat and a Pokemon that trainers should expect to see all throughout VGC2018 so knowing what it does and what to expect should greatly help in dealing with it. I hope you enjoyed this. Check back to the Nimbasa City Post for more VGC articles.
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Tuesday, January 9, 2018

VGC 2018 Core Analysis #1: Rain Teams

For years, Rain teams have been a very prevalent part of VGC, doing well at the World Championships multiple years its been viable and throughout multiple seasons as well. The goal of this article is to talk about how Rain functions in the VGC 2018 format and talk about it. Hope you enjoy and let's begin!

In-Game Facts about Rain

To understand Rain teams, let's learn some important things about Rain.
  • A Pokemon with the Drizzle ability, will set rain on the field automatically upon entry.
  • A Pokemon with the Swift Swim ability will have its speed stat doubled in the rain.
  • Thunder and Hurricane gains 100% accuracy in the Rain.
  • The move Weather Ball transforms into a water type move and its power is doubled.
  • The power of both Solar Beam and Solar Blade have their power halved in the Rain.
  • In the rain, the power of water type moves are increased by 50%
  • In the rain, the power of fire type moves are decreased by 50%
  • The moves Morning Sun, Moonlight, and Synthesis only recover 25% of their max HP as opposes to the normal 50%

Why Use Rain in VGC 2018?

To understand how strong Rain is in the VGC 2018 format, you can look to Episode 13 of PokeStew where Tommy Cooleen (@TmanVGC) talked about the strength of Rain from his point of view, which you can check out here. The main thing to talk about is that going into this year, rain has not largely changed from other years. 

There have only been 2 main changes to Rain one being addition of Pelipper which means that older ways of dealing with rain, mainly Grass types which thanks to its flying type moves, have become a weaker answer to dealing with Rain. The other one is Mega Swampert, which has gotten better due to a mechanic change that deals with speed upon Mega Evolving, which will be covered later, but this changed has made Swampert a lot better.

Now let's look at a sample set for each notable Pokemon that sets the rain thanks to the Drizzle ability. Please note that these sets are simply sample options and if you have a problem with them when testing, feel free to change them as much as you need to.

Sample Set #1: Bulky Politoed

Politoed  sprite from Omega Ruby & Alpha SapphirePolitoed @ Mago Berry / Wiki Berry
Ability: Drizzle   
EVs: 140 HP / 92 Def / 68 SpA / 204 SpD / 4 Spe  
Calm Nature  
IVs: 0 Atk  
- Scald  
- Icy Wind / Ice Beam
- Helping Hand / Encore / Perish Song
- Protect 

The original Drizzle user, Politoed is very reliable due to how its able to take multiple hits. Due to its bulk, the idea of this set is for Politoed to support its team. The first thing to talk about is the EV Spread, which allows this Politoed to survive Double-Edge 252+ Attack from Mega Kangaskhan as well as Thunderbolt from 252+ Sp. Attack Tapu Koko outside of Electric Terrain, which are the 2 most important attacks that I wanted to have Politoed survive. After taking one of these attacks, it can eat its berry and heal 50% back to increase its longevity. 

Politoed's choice of moves are based on the role you want it to play on your team. Your main offensive water type move is Scald, which is very consistent damage which allows it to always provide at least some form of damage. The second move slot is a choice of ice type moves with Icy Wind for speed control to allow its partners to get the chance to do their job easier, or you can use Ice Beam for a strong ice type move, but I would expect to see Icy Wind used more than Ice Beam on Politoed. The third move slot is your support option. Helping Hand is very useful to allow you to increase the damage output of your Pokemon, which can pick up very unexpected KOs. Encore allows you to threaten passive play because if a Pokemon goes for a move like Protect, you can use Encore to lock them into Protect. The final option is Perish Song is more used on "Perish Trap" team, but can be used to give all Pokemon that are active on the field without the Soundproof ability 3 turns left before fainting, which discourages boosting stats from the opponent.

Sample Set #2: Offensive Pelipper

Pelipper  sprite from Omega Ruby & Alpha SapphirePelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald / Brine
- Hurricane
- Tailwind
- Protect

Pelipper is the newest Drizzle user in the games, as it has gained the Drizzle ability in the 7th Generation. While Politoed is more defensive in nature, Pelipper is a rain setter that barring from using Tailwind to increase the speed of its teammates, will spend the rest of its time on the field going for damaging moves. We saw how popular Pelipper was during the VGC 2017 format and what makes it especially useful is that most Rain teams in the past would struggle with grass types since the flying typing adds a new dynamic to the interaction.

This EV Spread combined with its Modest Nature focuses on allowing Pelipper to do its best to become an offensive sweeper. Scald and Hurricane are its STAB moves. Although Ice Beam is an interesting option, the team that will surround Pelipper will almost certainly have enough ice type coverage options to free Pelipper up of this burden. If you want an extra boost in speed to catch people off guard, you can use a Timid nature and using Brine over Scald can be very useful for dealing a very strong water type move when the target is under 50%, which in the past was used with very strong Z-Moves to pull this combination off.

Possible Partners to use

For discussing partners, each potential partner will have a pastebin that shows sample sets and some important information to know about. Since these Pokemon could be run in different ways, the goal is to show this off.


Ludicolo has been the most popular Swift Swim user in every format since the 4th Generation. This is thanks to its impressive offensive typing in grass, water, and ice type moves that you'll find on Ludicolo, it makes it incredible hard to have something that can switch into all of those moves. Check out this pastebin for sample sets you can use on Ludicolo.


Kingdra has always been seen as the 2nd best Swift Swim user. This is because while Ludicolo can generally do well outside of the rain, Kingdra is a more niche rain abuser as it very much needs to be in the rain to be threatening as the singles set that utilizes Focus Energy and the Sniper ability isn't consistent enough. Click this pastebin for sample sets you can use on Kingdra.

Mega Swampert

Swampert has received a major buff in the way Mega Evolved Pokemon interacts with weather upon Mega Evolving. You can check out this video for more info, but what happens is once Swampert Mega Evolves in the rain, it automatically gains the Swift Swim ability and the speed boost in the rain. This alone makes it a terrifying Pokemon as Swampert can become the fastest Pokemon on the field and threaten with some big damage. Check out this pastebin for sample sets you can use on Mega Swampert.

Gothitelle and Mega Mawile

mawile-mega.png gothitelle.png
This duo works very well as adding it to your Rain team can give you a strong Trick Room mode that has been seeing a lot of success since the VGC 2014. Gothitelle's Shadow Tag ability is very important to trap 2 Pokemon that are at a disadvantage while using Pokemon like Mega Mawile to threaten them with a KO while they aren't able to switch out. Check out this pastebin for sample sets on these 2 Pokemon.

Other Options

These are some Pokemon commonly seen on Rain teams for various reasons. Electric types have for some reason, found a home on Rain teams since in the rain, Thunder is 100% accurate. Incineroar's fire typing can help Rain teams against opposing steel types like Ferrothorn. Bulky steel types can use the rain to their advantage to survive fire type moves better. Finally, the Metagross and Tapu Lele core is very useful to add an offensive spin to Rain teams. Check out this pastebin for a sample set on each of these Pokemon listed above.

How to beat Rain

Opposing Weather

charizard-mega-y.png tyranitar.png ninetales-alola.png abomasnow.png
Since Rain teams love their weather, any Pokemon who can simply get rid of it is can be annoying. Tyranitar is probably the weakest of the 4 as a counter due to its weakness to water moves, but getting rid of the speed boost from Swift Swim users can be helpful. Charizard can set the sun to weaken the power of water type moves and threaten with a super-effective Solar Beam. Ninetales and Abomasnow both threaten with super-effective moves in Freeze Dry and Wood Hammer respectively to cause major damage.

Storm Drain

gastrodon.png cradily.png
Gastrodon can be annoying due to its Storm Drain ability redirecting Water moves but due to how popular Ludicolo is on rain teams, Gastrodon's effectiveness to annoy rain teams will be hindered. Cradily on the other hand as a Grass/Rock type can make it very difficult to beat Rain teams as the rock typing threatens Pelipper. To use Cradily in action, you can use this team linked here that was built by Alexander Kuhn (@hibikivgc) on his streams.

Bulky Grass Types

ferrothorn.png amoonguss.png
Bulky grass types are annoying for Rain teams due to be being able to switch in to water type moves without taking too much damage. Amoonguss will struggle to deal with Pelipper due to its flying typing and access to Hurricane as well as its weakness to Ice type moves but its good bulk will help it out. Ferrothorn on the other hand is very annoying for rain due to its bulk and great typing as well as its resistance to water moves. Access to Leech Seed allows Ferrothorn to heal up any damage it takes and you'll commonly see Ferrothorn holding healing items.

Sample Rain Teams

If you want to learn more about rain teams and use them to get a better feel for the core.

Thanks to some great changes in the 7th Generation, Rain as an archetype is going to very much have some fun as VGC 2018 advances. I hoped you enjoyed this. If you have any questions, feel free to ask. Check back to the Nimbasa City Post for more VGC 2018 content and have a great day. Bye!
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Saturday, December 23, 2017

VGC 2018 Pokemon Spotlight #5: Charizard

One of the most popular Pokemon, Charizard has always been a pretty strong Pokemon but has never had in success due to being average, which was until it was gifted with Two Mega Evolutions, both of which have allowed Charizard to actually become a real threat, so let's talk about Charizard and see what exactly it can do. Hope you enjoy and let's begin.

Base Stats & Typing

Before Mega Evolving, Charizard's base stats are very poor. Looking at its defenses, Charizard would need a lot of help that would simply not be beneficial enough to make a difference. Its only redeemable qualities are its Sp. Attack and Speed which means it could be an offensive threat.

Mega Charizard X
Upon Mega Evolving into Mega Charizard X, it gains a massive Attack increase which allows it to be a major physical threat. The Defense stat increase, with a larger increase to its Defense stat and a minor increase to its Sp. Defense stat, which thanks to its Fire and Dragon typing which only gives it weaknesses to Rock, Dragon, and Ground types, all primarily physical moves, can be beneficial to Charizard. It also gains the Tough Claws ability which boosts the power of its contact moves by 30% which allows Mega Charizard X to be an even bigger offensive threat which is also thanks to moves that will be discussed later.

Mega Charizard Y
Upon Mega Evolving into Mega Charizard Y, two things to note is its insanely high Sp. Attack stat and its newly acquired Drought ability to set the sun. Decent increase to both of its defense stats but a larger boost to its Sp. Defense stat makes Mega Charizard Y frailer than its X counterpart, but it also means that Mega Charizard Y does need more support to properly succeed.

Notable Moves

  • Mega Charizard X
  • Flare Blitz
  • Dragon Claw
  • Protect
  • Dragon Dance
  • Fire Punch
  • Thunder Punch
  • Tailwind
  • Mega Charizard Y
  • Heat Wave
  • Flamethrower
  • Protect
  • Hidden Power [Ground]
  • Solar Beam
  • Overheat
  • Tailwind
Mega Charizard X
Mega Charizard X is a prime example of a physical attacker and thanks to its Tough Claws ability, all moves used on this Pokemon are given a boost thanks to its ability. It's main choice in fire moves depends on the player. Flare Blitz is a very strong attack but does deal recoil based on damage dealt which will be more thanks to Tough Claws. Fire Punch is also given the boost, but since it doesn't deal recoil, it's very consistent damage. Dragon Claw is a very consistent dragon type STAB move and is great for dealing with opposing dragons like Salamence and Garchomp. Dragon Dance allows Charizard to increase its attack and speed to become an even bigger threat, which can be very dangerous. Thunder Punch is the only coverage move seen on Charizard due to the rise in Misty Terrain lowering the power of its dragon moves, which can hit the main setter in Tapu Fini. Tailwind is great for speed control and allows it to support its teammates.

Mega Charizard Y
Mega Charizard Y is the more popular of the two, which is one you'll see more often than its counterpart. This Charizard has a lot of choices in fire type moves which can do an insane amount of damage in the Sun. Heat Wave is a strong spread move to hit both targets, Flamethrower is its consistent single-target attack, and Overheat can be seen as its "nuke" to KO most Pokemon that can survive Flamethrower and Heat Wave in the Sun. Solar Beam in the sun is appealing to threaten water types like Tapu Fini, Rotom-Wash, and Suicune. Hidden Power [Ground] is mainly used to threaten Heatran, a Pokemon Charizard can't damage without it. Tailwind is great for speed control.

Now let's go into sample sets

Sample Set #1: Physical Sweeper

Charizard @ Charizardite X  
See the source imageAbility: Blaze   
EVs: 44 HP / 220 Atk / 36 Def / 20 SpD / 188 Spe  
Adamant Nature  
- Flare Blitz / Fire Punch
- Dragon Claw / Thunder Punch
- Dragon Dance  
- Protect

This is a modified version of a Mega Charizard X used by James Baek (@JamesWBaek) on his YouTube channel linked here. The main change I made was to the EV Spread which was to allow this Charizard to survive Earthquake from Adamant Landorus-Therian since Landorus can be an issue for Charizard. After a Dragon Dance, this Charizard can outspeed opposing Mega Salamence and threaten a KO with Dragon Claw. The moveset should depend on personal preference. If you want a consistent fire type move but are worried about the recoil damage, then I suggest Fire Punch but if you aren't, then Flare Blitz is the right answer. For the second slot, Dragon Claw is a strong dragon attack but if most of your Charizard's time on field is going to be spent in Misty Terrain where its power will be halved, then Thunder Punch is the right answer as it can threaten Tapu Fini and even KO it after the boost from using Dragon Dance. Dragon Dance and Protect are essentially mandatory on Charizard to boost its stats and defend against attacks.

Sample Set #2: Special Sweeper

Charizard-Mega-Y @ Charizardite Y  
Ability: Drought    
EVs: 252 HP / 132 Def / 60 SpA / 44 SpD / 20 Spe  
See the source imageModest Nature  
IVs: 0 Atk  
- Heat Wave  
- Solar Beam  
- Overheat / Flamethrower
- Protect

This second set is for Mega Charizard Y includes the most standard moves that Charizard was found using all the way back in VGC 2014. The combination of these moves can break through the vast majority of Pokemon in the format barring Heatran which this Charizard cannot touch in the slightest. Having both Heat Wave and Overheat allows Charizard to break through most Pokemon since for example, Aegislash and Mega Kangaskhan can be trained to survive, but you can use Flamethrower instead if your worried about the Sp. Attack drops from Overheat. Heat Wave, but actually ends up falling a helpful amount of the time to Overheat, which can be very valuable. Thanks to its ability in Drought, you do have the option to use Solar Beam for a really strong Grass type move that can hit Pokemon like Rotom-Wash and Tapu Fini, two Pokemon Charizard can't really damage without it among the popular Water type Pokemon in the format. 

The EV Spread is one that is a very interesting one that I recommend. With the HP and Defense EVs, you can survive -1 Rock Slide from Jolly 252 Attack Terrakion as well as the spread move Rock Slide from Adamant 252 Attack Landorus-Therian if its a spread move. the Sp. Defense EVs gives this Charizard a 25% chance to survive Thunderbolt from Timid 252 Sp. Attack Tapu Koko in Electric Terrain, which can be very valuable to keep in mind. The speed allows this Charizard to outspeed neutral nature base 70's, mainly Breloom and Bisharp, and the rest of the points are in Sp. Attack for general power, but you can take out of it to improve the roll, which the 2nd sample set will show just how you can do this.

Sample Set #3: Covering Mega Charizard Y's Bases

Charizard-Mega-Y @ Charizardite Y  
Ability: Drought  
EVs: 252 HP / 132 Def / 20 SpA / 84 SpD / 20 Spe  
See the source imageModest Nature  
IVs: 0 Atk  
- Flamethrower / Heat Wave
- Solar Beam  
- Hidden Power [Ground]  
- Protect

This set is nearly identical to the very set, but it has 2 main changes. The goal of this Charizard is while its on the field, to eliminate its bad match-ups too as many Pokemon as possible. The EV Spread remains the same in surviving -1 Rock Slide from Jolly Terrakion, Rock Slide from Adamant Landorus-Therian, and outspeed neutral nature Bisharp and Breloom, but the added points into Sp. Defense allows Charizard to survive a Timid Thunderbolt from Tapu Koko out of electric terrain.

The moves are simple in covering your bases. You have a strong and consistent fire type move in either Flamethrower or Heat Wave to abuse the power fire type moves get from the sun thanks to Drought, Solar Beam for the grass coverage Charizard needs to beat water types on its own, and the final move is Hidden Power [Ground] which is specifically for Heatran as without it, Charizard has no way to beat Heatran.

Partners for Charizard

Sun Abusers

venusaur.png lilligant.png
Venusaur and Lilligant both pairs well with Mega Charizard Y due to both having the Chlorophyll ability which doubles its speed under Sun. This is helpful as access to Sleep Powder means they can put troubling Pokemon to sleep. Its grass type moves can also help threaten problematic Water types. Lilligant can use After You to allow Charizard to attack directly after it thanks to its amazing speed under Sun.

Ground Types

Mega Charizard Y's flying typing allows Landorus-T to freely use Earthquake alongside it with no fear of Charizard taking damage. It also provides the Intimidate ability to help Charizard take hits.

Passive Support

tapu-bulu.png cresselia.png
Both Tapu Bulu and Cresselia provide passive support for both of Charizard's Mega Evolutions. Tapu Bulu can provide the Grassy Terrain to allow Mega Charizard X to take Earthquake better from the ground types that give it trouble and it's grass moves can help against the Rock and Ground that give it trouble. Cresselia's vast arsenal of support moves can help Mega Charizard Y with Skill Swap to reset the Sun and Moonlight to regain a large amount of health under Sun.

How to beat Charizard

Rock Slide Users

landorus-therian.png excadrill.png tyranitar.png terrakion.png
Both of Charizard's Mega Evolutions don't enjoy dealing with Rock moves, especially Rock Slide. Landorus-T with a Choice Scarf can use a fast Rock Slide for a chance to KO. Excadrill and Tyranitar under Sand are especially annoying as Excadrill can out-speed it and threaten a KO while Tyranitar under Sand isn't threatened at all since Solar Beam has to spend a turn charging up. Terrakion can guarantee a KO with Rock Slide unless its Intimidated.

Electric Types

tapu-koko.png thundurus-therian.png zapdos.png manectric-mega.png
These are the 4 most common Electric types which can pose a huge issue for Mega Charizard Y. Tapu Koko, Thundurus-T, and Mega Manectric can out-speed and KO Charizard while Zapdos is bulky enough to survive a hit and threaten a KO with Thunderbolt or its Z-move equivalent.

Rain Teams

pelipper.png politoed.png
Rain teams are a nightmare for Charizard. In the rain, its fire type moves are weakened to the point where the damage they deal is laughable, and having to take a strong water type move which can threaten a KO makes it hard for Charizard to spend multiple turns on the field against them, forcing it to switch out to either set the sun if its Mega Charizard Y or if its Mega Charizard X, wait for the rain to go away.

Walling Mega Charizard Y

heatran.png hydreigon.png salamence-mega.png
As said before, Heatran can safely switch in on Charizard's big fire moves and Solar Beam to safely 1v1 it, but is only threatened by Hidden Power [Ground]. Hydreigon and Mega Salamence both resist its fire type moves and can threaten with big Dragon type moves.

Alternative Options for Charizard

Mega Charizard X

salamence-mega.png dragonite.png
Both known in the past for being very strong Dragon Dance users, Mega Salamence and Dragonite can use the move to increase their attack and speed to become even bigger offensive threats.

Mega Charizard Y

As the only Drought user in the game, Torkoal can also threaten with big fire type moves under Sun like it was able to do in VGC 2017. Thanks to its very slow speed, Torkoal can be seen as the Trick Room version of Charizard.

Thanks to its versatility in moves, stats, and great options for utility, Mega Charizard Y has proven to be a very strong Pokemon that will need to be prepped for throughout the 2018 season. Although its very one-dimensional in use, Mega Charizard Y does provide some niche uses that can allow it to succeed in the format. I hoped you enjoyed this guide. Check back to the Nimbasa City Post for more VGC content and hope to see you soon!
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