My Thoughts on Hyper Training

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On July 19, 2016, the Pokemon Company released a 2 minute video that showed 6 new Pokemon, which look amazing, but also showed off a new feature called Hyper Training. Hyper Training promises a lot of great things and I wanna talk about what it can do for the growth of competitive Pokemon.

What is Hyper Training?
Before talking about what it can do for the future for VGC, we have to know what it actually is from the information TPCi has given out. As a Pokemon levels up, they can still increase their stats, but they can only increase them so much as their IVs and nature can put this to a halt. They can increase their stats at anytime and at any level. Hyper Training is suppose to make getting strong Pokemon as easy as possible. The way it'll work is that once a Pokemon reaches level 100, they can use Hyper Training to increase or potentially decrease their IVs to the desired amount. You can do this by collecting bottle caps, which can be found throughout the Alola region and presenting them to a man by the name of Mr. Hyper who can take your bottle caps in to train your Pokemon.

How can Hyper Training be helpful?
Hyper Training can be helpful as it brings about a simple way to explain the sometime hard to explain concepts in the game. When X&Y came out, GameFreak introduced Super Training, a simple way to explain EVs, which were a foreign concept to a lot of people and did it in a fun way. Hyper Training appears to be their way of introducing the concept of IVs while at the same time, essentially allowing every Pokemon to have a potentially perfect IV spread for the player, making it more appealing to use in competitive battles, which can only spell good things to come for formats like VGC and Smogon in the future. It'll also save time, which means players can battle more often and overall increase their enjoyment of Pokemon Sun & Moon.

My hopes for Hyper Training
I do hope that their is a way to lower IVs. Many Pokemon can benefit greatly from this. You might want to lower your Attack IV to minimize damage from Foul Play, drop your Speed IV to power up Gyro Ball or be a threat under Trick Room. You can also change IVs slightly for a different type of Hidden Power to help the team. These are some things that lowering IVs can help and not being able to do this can be an issue with the overall effect of Hyper Training. I'm also hoping that there either bottle caps for specific stats or the bottle caps that allow all access for both raising and lowering your stats. This can make Hyper Training an amazing tool and a fun alternative to the current IV breeding that many players use to this day.

So, these are my thoughts on Hyper Training. Let me know your thoughts about it and check out my older content as well and stay tuned for more Sun and Moon and I'll see you guys next time.


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