VGC '16 Team/Core Showcase #3: Double Primal

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I thought that it's about time to cover another core that has had success in the metagame to help give a better understanding of it and to possibly give you some ideas if you want to use it. Today, we'll be covering Primal Groudon and Primal Kyogre. A up and coming  core, it's gaining popularity and it's about time to talk about it.

The core we'll be covering

Why it's being used
  • Works well with 2 forms of speed control: Trick Room and Tailwind
  • 2 forms of weather can create some very interesting and dynamic forms of synergy
Now I want to go into some sample sets. This will help give you a better understanding of this team.

Groudon @ Red Orb
Ability: Drought
EVs: 160 HP / 252 Atk / 96 SpD
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Protect

This Groudon will mainly shine when under Trick Room. The reason is that when under Trick Room, Groudon will be able to shine and fire off it's moves. The EV Spread is simple. 160 HP / 96 SpD can be used to survive Earth Power from Timid Primal Groudon, but that's personal preference at that point. Max Attack allows you to hit as hard as possible. The moves are simple as well. Precipice Blades is your Ground stab move, Fire Punch is your fire move for hitting steel types like Ferrothorn and Bronzong, and Rock Slide is your Talonflame and Ho-Oh who under the Heavy Rain, are an absolute PAIN to hit without Gravity. Protect is standard.
Relevant damage calcs
  1. +2 252+ SpA Fairy Aura Xerneas Dazzling Gleam vs. 160 HP / 96 SpD Primal Groudon: 75-88 (38.4 - 45.1%) -- guaranteed 3HKO
  2. 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 160 HP / 0 Def Primal Groudon: 100-119 (51.2 - 61%) -- guaranteed 2HKO
  3. 252 Atk Life Orb Rayquaza Dragon Ascent vs. 160 HP / 0 Def Primal Groudon: 99-118 (50.7 - 60.5%) -- guaranteed 2HKO
  4. 252 SpA Primal Groudon Earth Power vs. 160 HP / 96 SpD Primal Groudon: 168-200 (86.1 - 102.5%) -- 12.5% chance to OHKO
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 108 HP / 68 Def / 76 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Water Spout
- Ice Beam
- Protect
(Using Jamie Boyt's Kyogre since it get the point of a bulky fast Kyogre out perfectly.)

This Kyogre was originally Timid, but the constant OHKO's onto Kyogre forced a chance to a Modest Nature. The 252 in Speed helps Speed-tie with opposing base 90 Primals that are max speed with a neutral nature. The 76 Sp. Attack allows this Kyogre to OHKO Mega Kangaskhan with Water Spout at full health. Jamie said that because of Kyogre massive Sp. Attack stat and the rain, the need to go for max Sp. Attack wasn't needed and he could afford to lower the number to focus more on bulk. The defense EVs weren't really used to hit certain benchmarks, but for more general bulk. Scald was added for more of a 100% accurate water move when his Kyogre's HP was to low for Water Spout to be effective. He did expressive his despise of Origin Pulse because an 85% chance to hit both targets turns basically into the chance of landing a Focus Blast. I assume Ice Beam is just coverage and a move to use when trapped in Groudon's Harsh Sun.

Some Calcs Jamie Boyt provided

  1. 76 SpA+ Primal Kyogre Water Spout (150 BP) vs. 4 HP / 0 SpD Mega Kangaskhan in Heavy Rain" 184 - 217 (101.6 - 119.8) - Guaranteed OHKO
  2. 76+ Primal Kyogre Water Spout (150 BP) vs/ 0 HP / 0 SpD Xerneas in Heavy Raain (92.5 - 109,4) - 56.3% chance to OHKO
  3. 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 108 HP / 68 Def Primal Kyogre: 153-181 (80.9 - 95.7%) - Guaranteed 2HKO
  4. 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 108 HP / 68 Def Primal Kyogre: 172 - 203 (91 - 107.4%) - 37.5% chance to OHKO
  5. 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 108 HP / 68 Def Primal Kyogre: 87-103 (46 - 54.4%) 53.1% chance to 2HKO
Possible members to add to this core
  1. bronzong - They can use Skill Swap to help keep your weather up, Gravity to help Groudon use more accurate Precipice Blades, and Trick Room to help Groudon to move first.
  2. bronzong -  Ferrothorn and Bronzong act as a steel type answer to Xerneas, which can be an issue.
  3. salamence-megalandorus-therian - Salamence before Mega Evolving can have Intimidate to support the team a little bit. Landorus-T is good for that as well. Salamence can also provide an answer to RayOgre.
  4.  thunduruscrobat- Talonflame, Thundurus, and Crobat can provide speed control to help help your fast Kyogre be effective.
Proof of how strong this core is
  1. Alex Gomez got 2nd at the Wakefield Regional
  2. Chuppa Cross IV got 4th at the Collinsville Regional
  3. Nikolai Zienlinski got 5th at the Collinsville Regional
  4. Aaron Zheng won the Anaheim Regional
  5. Kamaal Harris got 3rd at the Florida Regional
  6. Gavin Michaels got 7th at the Florida Regional
  7. Gary Qian got 3rd at the Oregon Regional
  8. Nigel Gower got 2nd at the Dublin Regional
How to beat it
  1. xerneas - Xerneas can set up on them with Geomancy and easily 2HKO them with a +2 Dazzling Gleam that is boosted by its Fairy Aura ability.
  2. rayquaza-megakyogre-primal - Rayquaza can bet Kyogre with a Dragon Ascent while Kyogre trumps Groudon with water moves since Rayquaza has the Air Lock ability before Mega Evolving so Kyogre can safely KO it.
  3. - Double-Edge and Return can both do a substantial amount of damage to these 2 while they can only 2HKO Kangaskhan.
  4.  - Yveltal can use powerful Dark moves like Sucker Punch and Foul Play to chunk both of them while Sceptile can finish them off
I hoped you enjoyed this. I plan on doing one for Dialga/Kyogre in the future but i'm just getting a little bit more research done on that core, so when i'm done, i'll get that out ASAP. Check out my other articles and i'll see you next time. Bye.


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