VGC '16 Team/Core Showcase #2: RayOgre

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Hey everyone. Today, we'll be covering a team/core that is currently dominating this format and try to tell you all about it. This core is a pretty interesting one as it combines the powerful rain with a very strong wind to disrupt the opponent and overpower them. That's right, today we'll be covering Mega Rayquaza and Primal Kyogre, otherwise known as RayOgre.

The Core we'll be covering
Why use this core
  • Rayquaza can provide the Air Lock ability to give it a possible non-Mega support option
  • Kyogre can use its Rain to help out a steel type
  • They create an offensive pin that is very difficult to stop
  • The ability to have 2 forms of weather can create some amazing synergy dynamics on the team
Now I wanna go into the standard sets. This time, I'll be using Jamie Boyt's sets. Since it was a video, I'll just watch the video and give you the sets he used and a brief description on what he said the sets accomplished.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4 HP / 244 Atk / 4 Def / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Extreme Speed
- Overheat
- Protect

This Rayquaza spread is effectively 252/252/4 but Jamie did take 8 from Attack and added it to Defense & Sp. Attack to improve some calcs as a non-Mega Rayquaza. He also went with a Naive nature over Hasty to live a Double-Edge from opposing Mega Kangaskhan. You also survive Ice Beam from Primal Kyogre most of the time, which is always good. The 4 HP is the most important EVs to give this Rayquaza because in a 1 in a million chances, you will face a Jolly Choice Scarfed Cloyster that will go for Icicle Spear to take you out. With no HP investment, the Icicle Spear will have a 96% chance to knock you out. Add only 4 HP EVs and 4 Defense EVs to your Rayquaza and to suddenly only faint to the Icicle Spear 6.3% of the time, which drops the chance to OHKO it significantly. The 29 HP IVs will corrupt that Rayquaza calc and it just isn't worth it. The moves are pretty simple. Dragon Ascent is required to Mega Evolve, Extreme Speed can help chunk Talonflame for example before it uses Tailwind, and Overheat is for opposing steel types, which Jamie's team didn't have a way to deal with.

Some Calcs Jamie provided

  1. 4 SpA Life Orb Mega Rayquaza Overheat vs. 252 HP / 84 SpD Mega Mawile: 205 - 242 (130.5% - 154.1%) Guaranteed OHKO
  2. 252+ SpA Primal Kyogre Ice Beam vs. 4 HP / 0- SpD Mega Rayquaza in Strong Winds: 156-188 (86.1 - 103.8%) 18.8% chance to OHKO
  3. 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 4 Def Mega Rayquaza: 151-178 (83.4% - 98.3%) Guaranteed 2HKO
  4. 252 Atk Cloyster Icicle Spear (5 Hits) vs. 4 HP / 4 Def Mega Rayquaza in Strong Winds 140-200 (77.3 - 110.4%) - Approx. 6,3% chance to OHKO
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 108 HP / 68 Def / 76 SpA / 4 SpD / 252 Spe
Modest Nature
- Water Spout
- Scald
- Ice Beam
- Protect

This Kyogre was originally Timid, but the constant OHKO's onto Kyogre forced a chance to a Modest Nature. The 252 in Speed helps Speed-tie with opposing base 90 Primals that are max speed with a neutral nature. The 76 Sp. Attack allows this Kyogre to OHKO Mega Kangaskhan with Water Spout at full health. Jamie said that because of Kyogre massive Sp. Attack stat and the rain, the need to go for max Sp. Attack wasn't needed and he could afford to lower the number to focus more on bulk. The defense EVs weren't really used to hit certain benchmarks, but for more general bulk. Scald was added for more of a 100% accurate water move when his Kyogre's HP was to low for Water Spout to be effective. He did expressive his despise of Origin Pulse because an 85% chance to hit both targets turns basically into the chance of landing a Focus Blast. I assume Ice Beam is just coverage and a move to use when trapped in Groudon's Harsh Sun.

Some Calcs Jamie Boyt provided

  1. 76 SpA+ Primal Kyogre Water Spout (150 BP) vs. 4 HP / 0 SpD Mega Kangaskhan in Heavy Rain" 184 - 217 (101.6 - 119.8) - Guaranteed OHKO
  2. 76+ Primal Kyogre Water Spout (150 BP) vs/ 0 HP / 0 SpD Xerneas in Heavy Raain (92.5 - 109,4) - 56.3% chance to OHKO
  3. 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 108 HP / 68 Def Primal Kyogre: 153-181 (80.9 - 95.7%) - Guaranteed 2HKO
  4. 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 108 HP / 68 Def Primal Kyogre: 172 - 203 (91 - 107.4%) - 37.5% chance to OHKO
  5. 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 108 HP / 68 Def Primal Kyogre: 87-103 (46 - 54.4%) 53.1% chance to 2HKO
Possible members to add to this core
  1.  - With a slight problem with Xerneas, Ferrothorn, Aegislash and Scizor use either Gyro Ball (Ferrothorn and Aegislash) and Bullet Punch (Scizor) to do a ton of damage to Xerneas.
  2.   - A lead Raichu and Kyogre can function well as Raichu can use its Lightning Rod ability to draw in Electric moves and can also retaliate with a Volt Tackle to OHKO it.
  3.  - Togetic and Togekiss can function with Rayquaza to help redirect moves to have Rayquaza spam Dragon Ascent with little to no worry. They can also use Tailwind which is cool.
  4.  - They can use Tailwind to help Kyogre use Water Spout as healthy as possible. Crobat can use Haze to cancel out Xerneas' stat boosts.
  5.  - Cresselia and Gengar share this spot as they both get Skill Swap to help keep the weather up. Gengar can also use Sludge Bomb to help handle Xerneas.
  6.  - Sceptile can provide a better answer to the Dual Primal Core as when it Mega Evolves, it can  use Grass Knot to beat Kyogre and  can chunk Groudon with another Grass Knot.

What to do if your trapped under Trick Room?
  1. Hope that the other 4 members on your team can stall out Trick Room. Kyogre and Rayquaza are very fast so they won't enjoy the Trick Room.
Proof of how strong this team is
  1. Jamie Boyt got 1st at the Wakefield Regionals and 3rd at the Glasgow Regionals
  2. Alexander Kuhn (Hibiki) got 4th at the Preganziol Regionals in Italy
  3. Lee Provost got 2nd at the Glasgow Regionals
  4. Ben Grover got 4th at the Glasgow Regionals
  5. Adam Mack got 6th at the Glasgow Regionals
  6. Edward Glover got 6th at the Glasgow Regionals
  7. My friend Stephen Morioka got 8th at the Collinsville Regionals in the US
  8. Sam Johnson got 3rd at the Anaheim Regonals in the US
  9. Javier Parada got 4th and Manuel Juarez got 5th at the Centro de Lima Regionals in Peru
How to handle this team? (Got this from Hydreigone so thanks for posting this earlier)
  1. Choice Band Landorus-T with Explosion. Click Boom. It OHKOs 4 HP Mega Rayquaza and Primal Kyogre (and Thundurus, Talonfame, Crobat who are usually on these teams). Intimidate stops Rayquaza from OHKOing you unless it has Draco Meteor. Of course this is more of a best of one out, and doesn't work every time, but it is a viable tool to run through these teams in Swiss. 
  2. Mega Salamence and something with Fake Out like Raichu or Weavile can usually pin down Rayquaza + Fairy type or Kyogre. Raichu especially can 1HKO Kyogre with Volt Tackle (boosting item like Zap Plate or Life Orb is needed) and has access to moves like Feint and Nuzzle to help Salamence beat Rayquaza. 
  3. When I tested Ray Ogre I had massive issues dealing with Dialga. There is no way for Rayquaza or Kyogre to KO it, and it deals back massive damage. Xerneas is also an issue, since it out speeds Rayquaza before mega evolving and Geomancy is of course extremely threatening. 
  4. Thundurus can Thunder Wave and do Thundurus things. Resists Flying as well. Takes advantage of Delta Stream too. You can run a physical set with Wild Charge and a Life Orb to OHKO 4 HP Kyogre. 
  5. Mega Mawile works great under Trick Room or Tailwind but otherwise it's a pretty poor counter since both Rayquaza and Kyogre can OHKO Mega Mawile (Overheat and Origin Pulse). You'll also want something like Helping Hand to KO Kyogre with Play Rough. You also risk Play Rough missing. Mawile is not bad by any means but it is not the best way to deal with Ray Ogre IMO. 
  1. Hope you enjoy the 2nd analysis on a core that has had success in this metagame.
  2. Let me know what you wanna see in the future,


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