Pokemon Sun and Moon New Changes and Add-Ons

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This is a quick, informative article meant to talk about all the new changes that happened in Pokemon Sun and Moon. Hope you enjoy. I plan to cover the stat changes, new abilities, new moves, new Z-Moves, and Pokemon that have there abilities changed and have received new moves.


New Stat Changes

Arbok - +10 Attack (85-95)
Ariados - + 10 Sp. Defense (60-70)
Beartic - +20 Attack (110-130)
Chimecho - +10 HP (55-65),  +10 Defense (70-80), +10 Sp. Defense (80-90)
Corsola - +10 HP (55-65), +10 Defense (85-95), +10 Sp. Defense (85-95)
Crustle - +10 Attack (95-105)
Cryognal - +10 HP (70-80), +20 Defense (30-50)
Dugtrio - +20 Attack (80-100)
Electrode - +10 Attack (140-150)
Exeggutor - +10 Sp. Defense (65-75)
Farfetch'd - +25 Attack (65-90)
Illiumise - +20 Defense (55-75), +10 Sp. Defense (75-85)
Lunatone - +20 HP (70-90)
Magcargo - +10 HP (50-60), +10 Sp. Attack (80-90)
Mantine - +20 HP (65-85)
Masquerain - +20 Sp. Attack (80-100), +20 Speed (60-80)
Noctowl - +10 Sp. Attack (76-86)
Pelipper - +10 Sp. Attack (85-95)
Qwilfish - +10 Defense (75-85)
Solrock - +20 HP (70-90)
Swellow - +25 Sp. Attack (50-75)
Volbeat - +20 Defense (55-75), +10 Sp. Defense (75-85)


New Abilities (36)

Stamina - Boosts the Defense stat when hit by an attack.
Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.
Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less.
Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit\nby a Water-type move.
Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.
Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.
Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Steelworker - Powers up Steel-type moves.
Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm.
Long Reach -The Pokémon uses its moves without making contact with the target.
Liquid Voice - All sound-based moves become Water-type moves.
Triage - Gives priority to a healing move.
Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain.
Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack. -
Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.
Comatose - It’s always drowsing and will never wake up. It can attack without waking up.
Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP.
Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Battery - Powers up ally Pokémon’s special moves.
Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves.
Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints.
Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.
Receiver - The Pokémon copies the Ability of a defeated ally.
Power of Alchemy - The Pokémon copies the Ability of a defeated ally.
Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
RKS System - Changes the Pokémon’s type to match the memory disc it holds.
Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.
Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.
Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full.
Prism Armor  - Reduces the power of supereffective attacks taken. 

New Moves (51)

Shore Up - The user regains up to half of its max HP. It restores more HP in a sandstorm. Ground | Status | 10 PP
First Impression - Although this move has great power, it only works the first turn the user is in battle. Bug | Physical | 90 Power | 100% Accuracy | 10 PP | +2 Priority
Baneful Bunker - In addition to protecting the user from attacks, this move also poison any attacker that makes direct contact. Poison | Status | 10 PP
Spirit Shackle - The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. Ghost | Physical | 80 Power | 100% Accuracy | 10 PP
Darkest Lariat -  The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. Dark | Physical | 85 Power | 100% Accuracy | 10 PP
Sparkling Aria - The user bursts into song, emitting many bubbles. Any Pokemon suffering from a burn will be healed by the touch of these bubbles. Water | Special | 90 Power | 100% Accuracy | 10 PP
Ice Hammer - The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. Ice | Physical | 100 Power | 90% Accuracy | 10 PP
Floral Healing - The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass/ Fairy | Status | 10 PP
High Horsepower - The user fiercely attacks the target using its entire body. Ground | Physical | 95 Power | 95% Accuracy | 10 PP
Strength Sap - The user restores its HP by the same amount of the target's Attack stat. It also lowers the target's Attack stat. Grass | Status | 100% Accuracy | 10 PP
Solar Blade - In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the targets on the next turn. Grass | Physical | 125 Power | 100% Accuracy | 10 PP
Leafage - The user attacks by pelting the target with leaves. Grass | Physical | 40 Power | 100% Accuracy
SpotlightThe user shines a spotlight on the target so that only the target will be attacked during the turn. Normal | Status | 10 PP
Toxic Thread - The user shoots poisonous threads to poison the target and lower the target’s Speed stat. Poison | Status | 100% Accuracy | 20 PP | Causes Poison status | -1 speed if hit
Laser Focus - The user concentrates intensely. The attack on the next turn always results in a critical hit. Normal | Status | 30 PP
Gear Up - The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. Steel | Status | 20 PP | +1 Attack and +1 Sp. Attack if hit
Throat Chop - The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Dark | Physical | 80 Power | 100% Accuracy | 15 PP
Pollen Puff - The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Bug | Special | 90 Power | 100% Accuracy
Anchor Shot - The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. Steel | Physical | 80 Power | 100% Accuracy | 20 PP
Psychic Terrain - This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. Psychic | Status | 10 PP | Affects entire field
Lunge - The user makes lunge at the target, attacking with full force. This also lowers the target's Attack stat. Bug | Physical | 80 Power | 100% Accuracy | 15 PP | -1 Attack if hit
Fire Lash - The user strikes the target with a burning lash. This also lowers the target's Defense stat. Fire | Physical | 80 Power | 100% Accuracy | 15 PP | -1 Defense if hit
Power Trip - The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. Dark | Physical | 20 Power | 100% Accuracy | 10 PP
Burn Up - To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Fire | Special | 130 Power | 100% Accuracy | 5 PP
Speed Swap - The user exchanges Speed stats with the target. Psychic | Status | 10 PP
Smart Strike - The user stabs the target with a sharp horn. This attack never misses. Steel | Physical | 70 Power | 10 PP
Purify - The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. Poison | Status | 20 PP
Revelation Dance - The user attacks the target by dancing very hard. The user's type determines the type of this move. Normal | Special | 90 Power | 100% Accuracy
Core Enforcer - If the Pokemon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. Dragon | Special | 100 Power | 100% Accuracy | 10 PP
Trop Kick - The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. Grass | Physical | 70 Power | 100% Accuracy | 15 PP | -1 Attack if hit
Instruct - The user instructs the target to use the target's last move again. Psychic | Status | 15 PP
Beak Blast - The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokemon while its heating up its beak results in a burn. Flying | Physical | 100 Power | 100% Accuracy | 15 PP
Clanging Scales - The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokemon. The user's Defense stat goes down after the attack. Dragon | Special | 110 Power | 100% Accuracy | 5 PP | -1 Defense for user
Dragon Hammer - The user uses its body like a hammer to attack the target and inflict damage. Dragon | Physical | 90 Power | 100% Accuracy | 15 PP
Brutal Swing - The user swings its body around violently to inflict damage on everything in its vicinity. Dark | Physical | 60 Power | 100% Accuracy | 20 PP
Aurora Veil - This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Ice | Status | 20 PP | Effects the user's side of the battlefield
Shell Trap - The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokemon. Fire | Special | 150 Power | 100% Accuracy | 5 PP
Fleur Cannon - The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Attack stat. Fairy | Special | 130 Power | 90% Accuracy | 5 PP | -2 Sp. Attack
Psychic Fangs - The user bites the target with is psychic capabilities. This can also destroy Light Screen and Reflect. Psychic | Physical | 85 Power | 100% Accuracy | 10 PP
Stomping Tantrum - Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. Ground | Physical | 75 Power | 100% Accuracy | 10 PP
Shadow Bone - The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. Ghost | Physical | 85 Power | 100% Accuracy | 10 PP | 10% to lower Defense by 1 stage
Accelrock - The user smashes into the target at high speed. This move always goes first. Rock | Physical | 40 Power | 100% Accuracy | 20 PP | +1 Priority
Liquidation - The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. Water | Physical | 85 Power | 100% Accuracy | 10% chance to lower Defense by 1 stage
Prismatic Laser - The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. Psychic | Special | 160 Power | 100% Accuracy | 10 PP
Spectral Thief - The user hides in the target's shadow, steals the target's stat boosts, and then attacks. Ghost | Physical | 90 Power | 100% Accuracy | 10 PP
Sunsteel Strike - The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. Steel | Physical | 100 Power | 100% Accuracy | 5 PP
Moongeist Beam - The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. Ghost | Special | 100 Power | 100% Accuracy | 5 PP
Tearful Look - The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Attack stats. Normal | Status | 20 PP
Zing Zap - A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. Electric | Physical | 80 Power | 100% Accuracy | 10 PP | 30% flinch chance
Nature's Madness - The user hits the target with the force of nature. It halves the target's HP. Fairy | Special | 90% Accuracy | 10 PP
Multi-Attack - Cloaking itself in high energy, the user slams into the target. The memory held determines the move's attack. Normal | Physical | 90 Power | 100% Accuracy | 10 PP


New Items (57)

Normalium ZThis is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
Firium Z - This is a crystallized form of Z-Power. -It upgrades Fire-type moves to Z-Moves.
Waterium Z - This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
Electrium Z -This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
Grassium Z - This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
Icium Z - This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
Fightinium Z - This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
Poisonium Z - This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
Groundium Z - This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
Flyinium Z - This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
Psychium Z - This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
Buginium Z - This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
Rockium Z - This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
Ghostium Z - This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
Dragonium Z - This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
Darkinium Z - This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
Steelium Z - This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
Fairium Z - This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
Pikanium Z - This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move.
Z-Ring -A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
Decidium Z -This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move.
Incinium Z -This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move.
Primarium Z -This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move.
Tapunium Z - This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move.
Marshadium Z - This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move.
Aloraichium Z - This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move.
Snorlium Z - This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move.
Eevium Z - This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move.
Mewnium Z - This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move.
Bottle Cap - A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
Gold Bottle Cap - A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
Tapunium Z - It converts Z-Power into crystals that upgrade the Tapu’s Nature’s Madness to an exclusive Z-Move.
Pikashunium Z - This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
Adrenaline Orb - Using it makes wild Pokémon more likely to call for help. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.
Terrain Extender - An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.
Protective Pads - An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
Electric Seed - An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
Psychic Seed - An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
Misty Seed - An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
Grassy Seed - An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
Fighting Memory - A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Flying Memory - A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
Poison Memory - A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ground Memory - A memory disc that contains Ground-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
Rock Memory - A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bug Memory - A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ghost Memory - A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
Steel Memory - A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fire Memory - A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
Water Memory - A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Grass Memory - A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
Electric Memory - A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychic Memory - A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ice Memory - A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dragon Memory - A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dark Memory - A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fairy Memory - A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.


General Z-Moves

(THESE ARE GENERAL Z-MOVES THAT EVERYONE CAN LEARN IF THEY MEET THE REQUIRED CONDITIONS)

Normal - Breakneck Blitz
Fire - Inferno Overdrive
Fighting - All-Out Pummeling
Water - Hydro Vortex
Flying - Supersonic Skystrike
Grass - Bloom Doom
Poison - Acid Downpour
Electric - Gigavolt Havoc
Ground - Tectonic Rage
Psychic - Maximum Psy-Breaker
Rock - Continental Crush
Ice - Subzero Slammer
Bug - Savage Spin-Out
Dragon - Devastating Drake
Ghost - Never-ending Nightmare
Dark - Black Hole Eclipse
Steel - Corkscrew Crush
Fairy - Twinkle Tackle

Exclusive Z-Moves 

(ALL Z-MOVES HAVE 1 PP)
(CERTAIN POKEMON CAN EXCLUSIVELY USE Z-MOVES)

Castastropika - The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. Electric | Physical | 210 Power
Sinister Arrow Raid - The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. Ghost | Physical | 180 Power
Malicious Moonsault - The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. Dark | Physical | 180 Power
Oceanic Operetta - The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. Water | Special | 195 Power
Soul-Stealing 7-Star Strike - After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. Ghost | Physical | 195 Power
Stoked Sparksurfer - After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. Electric | Special | 175 Power | 100% chance to paralyze
Pulverizing Pancake - Z-Power brings out the true capabilities of the user, Snorlax. The Pokemon moves its enormous body energetically and attacks the target with full force. Normal | Physical | 210 Power
Genesis Supernova - After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. Psychic | Special | 185 Power 
10,000,000 Volt Thunderbolt - The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. Electric | Special | 195 Power | +2 Critical Hit.

Pokemon Ability/Move Changes

  1. The base power of the 2nd hit for the Parental Bond ability was reduced from 50% to 25%
  2. The base power of Sucker Punch was reduced from 80 to 70
  3. Knock Off's Base Power was reduced from 60 to 45
  4. Dark Void's accuracy was reduced from 85% to 50% and is now an exclusive move to Darkrai
  5. Thunder Wave's accuracy was reduced from 100% to 90% and only reduces speed by 50% instead of 75%
  6. Gengar's ability was changed from Levitate to Cursed Body
  7. Torkoal now gets access to the Drought ability
  8. Flygon can now learn Dragon Dance
  9. Stoutland can now learn the Psychic-type elemental fang
  10. Gigalith now gets access to the Sand Stream ability
  11. Pelipper now gets access to the Drizzle ability
  12. Vanilluxe now gets access to the Snow Warning ability
  13. Beartic now has access to the Slush Rush ability 
  14. The Gale Wings ability will only work now if its at full HP
  15. Destiny Bond now has a chance to fail if used repeatedly 
  16. Bellossom can now learn Quiver Dance
  17. Dodrio can now learn Swords Dance and Jump Kick
  18. Entei has had its hidden ability changed from Flash Fire to Inner Focus
  19. Raikou has had its hidden ability changed from Volt Absorb to Inner Focus
  20. Suicune has had its hidden ability changed from Water Absorb to Inner Focus
  21. Matine can now learn Roost
  22. Noctowl can now learn Moonblast
  23. Sharpedo and Stoutland can now learn Psychic Fangs
  24. Wormadam can now learn Quiver Dance
  25. Upon Mega Evolving, speed is determined that very same turn
  26. If you use a Z-Move on the same turn your opponent goes for Protect, the move will break through, but do 25% reduced damage
  27. Dark Type Pokemon are no longer affected by the Prankster ability



Hope you enjoyed. I do plan to update this as time comes and more information surfaces, but for now I hope you've enjoyed this. Check out my older content and I'll see you guys next time. Bye.

1 comment:

  1. Just one I noticed you missed - Sucker Punch was reduced to 70 power (from 80)

    ReplyDelete

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