Thursday, October 15, 2015

VGC Rotom Analysis







Hello. Today, I wanna talk about to talk about one of my favorite Pokemon in the current VGC metagame that is really strong, which is Rotom. I'm going to talk about all of Rotom's forms in this analysis. While I think that each form has it's strengths and weaknesses, i'm going to primarily focus on on its Wash and Heat forms since those are the forms your going to mostly see, but I will give each forms it's respect since they both have something to note about each form.

BASE STATS

50 HP - Not strong at all. Something cool to note is that while a base 50 HP stat will have one to believe that Rotom is a very frail Pokemon, Rotom will be taking many hits and because of its defenseive stats.
50-65 Attack - I'm not going to go into this stat since Rotom won't be using physical base attacks at all in high level play.
77-107 Defense - Normal Rotom won't be taking many hits because of that base 77 defense stat. Once it changes forms however, it becomes an amazing 107 defense stat and is a very bulky Pokemon in general. While some forms are bulkier than others, all forms are very bulky
95-105 Sp. Attack - One thing that all Rotom forms have in common is a strong Sp. Attack stat and the ability to do so means that Rotom isn't a Pokemon you can leave alone. 
77-107 Sp. Defense - In the current special attacking metagame thanks to the Intimidate users (Arcanine, Landorus-T), a 77 base stat for normal Rotom would need investment to survive popular hits. However when it changes forms, it goes to base 107, which means you don't need the biggest amount of investment to take hits and can do big damage with your natural power you have
91-86 Speed - Sorry, but your aren't reading that wrong. Normal Rotom is at a base 91 Speed while it's forms are at base 86. But no matter which way you slice it, your going to be in an awkward speed tier. Base 91 ties with Landorus-Therian while base 86 doesn't really tie with anything besides enemy Rotom forms you'll come across.  

As you can see, normal Rotom has the type of stats that wants to be a offensive attacker that will do big damage, but won't be living the big hits. Its forms however are bulky Pokemon that while they can do big damage, they also can take some big hits relatively well depending on which form your running. Now, I want to show you what moves Rotom likes to run. Without further ado, let's jump on in

VIABLE MOVES TO CONSIDER

  1. Discharge
  2. Trick
  3. Hidden Power [Ice]
  4. Protect
  5. Thunderbolt
  6. Thunder
  7. Shadow Ball (Recommended only on normal Rotom)
  8. Will-O-Wisp
  9. Volt Switch
  10. Thunder Wave
  11. Electroweb
  12. Overheat (Rotom-Heat)
  13. Hydro Pump (Rotom-Wash)
  14. Blizzard (Rotom-Frost)
  15. Air Slash (Rotom-Fan)
  16. Leaf Storm (Rotom-Mow)
As you can see, Rotom has a lot of good moves it can run between all of it's forms. Now I wanna go into some movesets for each form. I'm only going to do one set for each form since if I do my normal 2-4 for each, I might as well make multiple guides for each form.

Normal Rotom
Rotom @ Focus Sash  
Ability: Levitate  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
- Thunderbolt  
- Shadow Ball  
- Hidden Power [Ice]  
- Protect


This is the best I can do since I have never seen it's normal form in competitive battling. The idea of this set is to do as much damage as possible before fainting, which is why it holding the Focus Sash. The moveset is pretty simple. Thunderbolt and Shadow Ball are your STAB attacks and best way of doing big damage. I opted for HP Ice because you outspeed Adamant, 252 Speed, Scarfed Landorus-T and can do big damage with HP Ice. Protect is a must when using this Rotom since you are in the same situation as Pokemon like Gengar where you will for the most part, always be brought down to your Focus Sash. The EV Spread is designed to do big damage before fainting. I opted for no defense investment since Rotom is frail to begin with.

Rotom-Heat (Alex Underhill's set)
Magic Man (Rotom-Heat) @ Safety Googles
Ability: Levitate
EVs: 236 HP / 84 Def / 36 SpA / 4 SpD / 148 Spe
Modest Nature
- Thunderbolt
- Overheat
- Will-O-Wisp
- Protect

I'm going to put what Alex said on why this Rotom was so strong and did what it needed to do. "Gastrodon's partner in crime. The pair of Gastrodon and Rotom-Heat had a lot of synergy. Gastrodon does not like Grass types or physical attackers, which Rotom-Heat could scare off or at least cripple with Will-O-Wisp. Having Levitate was a huge plus, as it allowed Rotom to dodge my own Excadrill's Earthquakes. With the combination of Excadrill, Rotom-Heat, and Gastrodon, only half my team could be Thunder Waved. Rotom and Tyranitar were the 2 Pokemon that could be function best inside and outside of Trick Room. While Rotom leaned more on the fast side, Tailwind teams and fast physical attackers best be wary once Trick Room is set up. The moves are standard. While Safety Goggles is a common item om Rotom-Heat as is, it helps even more when added to a Sand team. Amoonguss was a common site through the day Will-O-Wisping or KOing despite redirection helped seal up some games. During the tournament, Rotom-Heat got a lot of opportunities to cripple teams with burns. Water type Pokemon were also a common site and with Gastrodon by it's side, Rotom-Heat was free to Thunderbolt. I rarely used Overheat against any Aegislash I saw, as I feared they would survive and get the Weakness Policy boost. Typically, I used Will-O-Wisp to start, which covered more options, such as King's Shield and switches. Will-O-Wisp stacked with Sandstorm damage chipped away my opponents health quite effectively. The EV spread speed creeps Bisharp and is generally physically bulky. Despite little investment in offense, the damage output was still very noticeable. I didn't want my Rotom to be too fast as it needed to function well in Trick Room." - Alex Underhill (Lexicon)

Rotom-Wash (Brendan Webb)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 44 Def / 92 SpA / 100 SpD / 20 Spe
Calm Nature
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Protect

Like the Rotom-Heat, i'm going to quote what Brendan said on why the Rotom did what it did so well. "Rotom-W was a fantastic pokemon to bring to Nationals, as Leftovers Rotom-W puts in a huge amount of work against a lot of the metagame, paralyzing fast threats and then hitting for decent damage with its combination of STABs. When the team underwent testing, it lacked permanent speed control and this was a way to help remove that issue. Paraflinch is always a nasty thing to deal with for my opponents as well. The spread was a variation of Blake Hopper’s (Bopper) VGC 2014 spread. This one survived 252 Modest Mega Charizard Y’s Solar beam 81.2% of the time while speed creeping 4 speed EV Rotom-W’s (all Rotoms were faster than that expected value at Nats. It had slightly more Special Attack to nail Landorus-T built to survive +1 Life Orb Bisharp Sucker Punch. The Calm nature and pecial bulk were very useful, and my opponents often commented on how bulky my Rotom-W was."

Rotom-Mow (Jeudy Azzerali)
Rotom-Mow @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 84 Def / 76 SpA / 92 SpD / 4 Spe
Bold Nature
- Thunderbolt
- Leaf Storm
- Will-O-Wisp
- Protect

Let's see what Jeudy had to say on what his Rotom-Mow brought to the table. "The standout Pokemon on team preview and the only Pokemon on my team to not out speed Modest Hydreigon; Rotom-C provided a strong pivot. Originally a Zapdos but after the NuggetBridge Invitational I realized the team was really weak to the Baz core of M-Tar/Amoonguss/Raichu/Azumarill. I used Safety Goggles Rotom-W, but it was not able to fill the bulky pivot role Zapdos left behind and I eventually turned to this overlooked younger brother of the Rotom formes. Capable of basically having a Safety Goggles and a Sitrus berry was a really good asset and I felt it made my team tighter overall. I also made it physically bulky since I was not afraid of the biggest special threat, Hydreigon. If the NuggetBridge Invitational did not happen before Worlds, and Angel and Simon both did not lose to Baz showing a big weakness in these types of teams, I would not be writing this second place report. I am very happy with Rotom-C and I feel players should look at it more."

Rotom-Fan (Smogon set)

Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Air Slash
- Hidden Power Grass
- Will-O-Wisp/ Thunderbolt

Let's see what Smogon got to say about this Rotom-Fan "Volt Switch gives the team momentum and gets STAB. Air Slash is a secondary STAB move that deals good damage to Grass-types as well as Fighting-types, and can make the target flinch. Hidden Power Grass hits Ground-types that try to block Rotom-S's Volt Switch hard, knocking Golem down to Sturdy and dealing a good chunk of damage to Rhydon, Seismitoad, and Quagsire. Will-O-Wisp plagues troublesome Pokemon such as Ferroseed and Probopass with passive damage and lets Rotom-S cripple physical attackers. Thunderbolt is a stronger STAB choice that Rotom-S can use when a greater damage output is required.252 Special Attack and 252 Speed EVs with a Timid nature provide Rotom-S with optimum power and Speed, notably allowing it to outspeed foes. With an Expert Belt, Rotom-S is able to bluff a Choice set and use Hidden Power Grass to inflict great damage on the Ground-types that try to come in and block Volt Switch." Also, Rotom-Fan effectively has no ability since its a flying type with Levitate so it wouldn't be getting hit by Earthquake even with no ability.

Rotom-Frost (Ryan Tan)

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe

Modest Nature
- Blizzard
- Volt Switch
- Thunderbolt
- Trick

Lets see what Ryan has to say about this beast. "Besides Abomasnow, Scarfed Rotom-F was a Pokémon that immediately came to mind when I declared that I was running hail. Electric and Ice is pretty good offensive typing and with a scarf, it can provide fast offensive pressure from turn one. A fast Blizzard puts me ahead pretty quickly, doing enough most of the major threats in the metagame. I would not mind trading my Rotom-F for a weaken Gardevoir and Mega Kangaskhan, and with the double Blizzard threat from Abomasnow, it was very likely I was up 3-2 by the end of the first turn. Volt Switch was extremely useful in general for dealing good damage to troublesome Pokémon like Charizard Y without much penalty. Thunderbolt was a solid STAB move that I used out of hail, and still provided important neutral damage to anything that resisted Blizzard. Trick was a last minute change from Hidden Power Fire, since many friends convinced me that Ferrothorn would not be seen in the LCQ ( Pro tip, don’t listen to your friends). I used Trick more often than I thought, since it was able to shut down Aegislash pretty handily, as well as manage Ferrothorn decently well if I ran into one. Not to mention, it helps the Trick Room match up if I saw one. If Abomasnow was all about that late game, Rotom-F was all about the early game. I usually would lead Rotom-F to get that much needed chip damage to set up the late game sweep. I love Rotom-F and I think it’s the best Hail sweeper in the metagame. That probably explains why I brought it in all my games, including those that didn’t have Abomasnow."

That's the guide. Overall Rotom is a very strong Pokemon. If you want to beat them, Mold Breaker users like Excadrill with Earthquake can be quite strong. Rock Slide users are a good option as well. Hope to see you in my next guide. Bye. 


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