Wednesday, October 7, 2015

VGC Metagross Analysis


Welcome. Today I want to talk about a Pokémon that I think isn't getting the attention it deserves as a strong physical attacking powerhouse. That's right, today I'll be covering Mega Metagross. Before it got access to the power of Mega Evolution, Metagross has always been a powerful Pokémon. Dominating the Smogon OU Tier ever since its release, its always been clear that Metagross is a very strong Pokémon. With the introduction of Mega Evolution however, its usage went up heavily as people realized that as a Steel type, its ability to hit Pokémon like Sylveon and Gardevoir for major damage with its Steel type moves. However, the 6th generation wasn't all kind to him however. The steel type lost its resistance to the Dark and Ghost type, which meant Metagross now has to watch out for Dark type moves like Knock Off, Dark Pulse, Crunch and Sucker Punch, as well as Ghost type moves like Shadow Ball and Shadow Claw. Even so, Metagross is a very strong Pokémon that if not taken care of, can destroy teams. Without further ado, lets go into its stats. I'll be talking about its stats in both its non-Mega and its Mega form since they're both important things to know about.

BASE STATS

80 HP - Respectable. Even though its not high like most Pokémon want to be, it still means that without investing to many EV's into, you'll still be taking many hits.
135-145 Attack (non-Mega to Mega) - Amazing. A 135 attack stat without Mega Evolving means its going to be doing massive damage to anything it wants. And once it Mega Evolves, that attack stat gets 10 points and goes to 145, which means it'll be hitting even harder than ever before.
130-150 Defense (non-Mega to Mega) - Like the natural bulkiness of the steel type, Metagross' 130 base Defense stat means it can some physical attacks like Earthquake with a STAB boost at a 2HKO and retaliate with a stronger hit for massive damage. And once it Mega Evolves, that stat gains 20 points and goes up to a base 150 defense stat, meaning it'll be taking many more hits.
95-105 Sp. Attack (non-Mega to Mega) - Ok. I won't go to deep into it since a physical attacking Metagross is leagues ahead of a special one, but it is strong enough to use if you really want to go that route.
90-110 Sp. Defense (non-Mega t0 Mega) - Ok. One of its weaknesses is the fact that it has a weakness it Fire and Ghost type moves, which are mostly Special. Combine that with the fact that a lot of the combine fire and ghost type Pokémon like Charizard, Heatran, Gengar, and Aegislash are very common, which are special attacker will tremendously hurt the amount of times you can bring him to battle. Even so, its a very strong stat and is one of its pros.
70-110 Speed (non-Mega to Mega) That 70 speed as a non-Mega is the main reason normal Metagross isn't seen much. If the Metagross has the ability to Mega Evolve, I'd highly recommend you Protect turn 1 to gain the 40 points in Speed because once you do that, you'll outspeed Mega Kangaskhan to get the chance to flinch with Zen Headbutt and Iron Head as they both have a 10% chance to do so.

As you can see, Metagross has various pros and cons on why it should be used. The main thing to consider when picking Metagross is that as a Pokemon in the current metagame, it's at a weird pick since its good against half the metagame and absolutely terrible against the other half. Now that's we know about some of the technical stuff about Metagross, lets go into the fun stuff and talk about using Metagross and the good moves it get.


VIABLE MOVES IT GETS



  1. Zen Headbutt
  2. Meteor Mash
  3. Hammer Arm
  4. Earthquake
  5. Protect
  6. Iron Head
  7. Substitute
  8. Ice Punch
  9. Thunder Punch
As you can see, the selection isn't as great. With 9 moves it can reliably run, your not getting the cream of the crop, but it is a good enough selection to be used. Now lets go into some sets

Ray Rizzo's Metagross
metagross_blackwhite_animated_front
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP, 116 Attack, 4 Defense, 136 Sp. Defense (14 Speed IVs)
Adamant Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Protect
This is the Metagross that Ray Rizzo used to win the 2012 Pokémon World Championships. Now because I didn't play VGC in 2012, i'm going to use what Ray said in the article. "Steel-types are a must in the 2012 metagame with all the Dragons firing off Gem-boosted Draco Meteors. Whether you choose Metagross, Scizor, or Heatran was up to what team you were using, but you couldn't really get away without or Steel-type. I like Metagross the best, and he fits my team seamlessly. Metagross' 14 Speed IV put Metagross at 82 Speed, just one point above my Cresselia. This means if Trick Room is up, Cresselia can Swagger my own Metagross, giving it +2 Attack after the Lum Berry, and then Metagross can attack the same turn. This ensures that I am making the most of my turns under Trick Room to deal the most damage to my opponents. Having Metagross and Cresselia in the back for a late game clean up sweep in Trick Room can change the momentum of a game completely. The moves themselves are standard. I used Earthquake over Bullet Punch because I expect to be going first in Trick Room, and I need to hit other Metagross hard. 252 HO and 4 Def allow it to always survive +2 Metagross Earthquakes, and the Attack EVs let it OHKO 252 HP / 4 Def Thundurus at +2 with Zen Headbutt." - Ray Rizzo (Ray)

Zach Drogekamp's Metagross
Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
EVs: 4 HP, 252 Attack, 252 Speed
Jolly Nature
- Iron Head
- Zen Headbutt
- Substitute
- Protect

This the spread the Zach Drogekamp used to get 2nd Place at the 2015 Pokémon Regionals Championships in St. Louis, Missouri. Because he used it and had the success with it, i'll show you the explanation he put. "I thought Metagross was the key to what I wanted to do with a team at St. Louis and I made sure that I kept it in all of my plans with my teams. I had tested a few sets and didn't really like Substitute on most of my teams I had, but I think on this team, it had much better application as the core of the team was capable of switching around getting Metagross on the field in good board position, which often forced switches that I'd be able to Substitute up on. The Iron Head and Zen Headbutt are pretty self-explanatory: Meteor Mash doesn't get any extra KOs that Iron Head does, and I didn't want to unnecessarily sacrifice accuracy. I probably would go with Jake's spread if I did it all over again, but I'm okay with how the 252/252 worked out for me; the lack of extra bulk was never an issue during either day of Regionals." - Zach Drogekamp (Braverius)

My Mega Metagross Set
Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
EVs: 4 HP, 252 Attack, 252 Speed
Jolly Nature
- Iron Head
- Zen Headbutt
- Ice Punch/ Substitute
- Protect

This is my personal set. The way it works is you want to Protect turn 1 to get the impressive speed it makes good use of. Once you Mega Evolve, you'll outspeed base 100 Speed Pokémon Mega Kangaskhan and Mega Charizard Y. There are more bulky ways of running it, but I like the added speed it gets. The EV Spread takes advantage of Metagross' impressive offensive stats. I didn't invest into my defenses since when I use Metagross, I generally like to pair it up with Amoonguss and rely on team report. Jolly Nature takes advantage of its speed which is pretty cool. The moveset is pretty simple. Iron Head and Zen Headbutt are your bread-and-butter when using Metagross while Ice Punch is for Landorus, Thundurus, and Salamence. You can go Substitute as well, but that slot is mainly filler for what your team needs.

Well that's it. I hope you enjoyed reading it and as always leave you suggestions for what you want to see me cover on the blog and i'll do my best to get that done. See you soon.


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