Saturday, October 10, 2015

VGC Azumarill Analysis




Per the request of a NuggetBridge user by the name of ArtsAndScrafts, I'll be covering one of my favorite water types to use in VGC, Azumarill. The 6th Generation changes were rather kind to this aqua rabbit. With the addition of the Fairy type, many Pokémon were granted this change and Azumarill was no exception. As a Fairy type, Azumarill now has the power to beat opposing Dragons like Hydreigon and Garchomp. It also got access to the new Fairy type move, Play Rough, which is one of if not, its best attacks it can use. The added bonus of Huge Power, which doubles it Attack stat and now, Azumarill is ready to be the big offensive threat it always wanted to be. It also got a buff in its Special Attack with the stat going from 50 to 60, but its not a stat Azumarill will generally be using. Now, I wanna go into its stats, which are partly why Azumarill is as awesome as it is.

BASE STATS

100 HP - Its highest stat, Azumarill takes full advantage of it, thanks to its Water/Fairy typing, its resistance to Fighting, Bug, Fire, Water, Ice, and Dark means it can be a semi-reliable switch in that can take neutral hits well.
50 Attack (Effectively 151 with Huge Power) - While 50 Attack is unusable, the Huge Power boost it up to 100, meaning that a STAB hit will do monstrous damage and severely hurt anything in its way.
80 Defense - While its not the bulkiest water type, we have seen that the Water type is a very bulky type and Azumarill's bulk will make it seem like its not even a problem
60 Sp. Attack - I won't go into this stat, since Physical is the way to go, but I will say don't use this.
80 Sp. Defense - This is one of the weaknesses with Azumarill will struggle with moves like Thunderbolt from Electric types, Sludge Bomb from Poison types, and Giga Drain from Grass types.
50 Speed - I don't know about you, but to me. It screams Trick Room team. Other than that slow Pokémon like Azumarill will appreciate Speed Control from moves like Tailwind, Electro Web, Trick Room, and Icy Wind. Luckily it can function without it, but its still something to keep in mind.

As you can see, its stats are respectable. While they're not the greatest, they're not the worst. Now, lets dive on in and see what moves it gets that make it so powerful.


VIABLE MOVES IT GETS

  • Helping Hand
  • Play Rough
  • Superpower
  • Waterfall
  • Aqua Jet
  • Belly Drum
  • Encore
  • Perish Song
  • Ice Punch
  • Knock Off
As you can see, while Azumarill doesn't have the widest array of moves, but it does have everything it needs to work well. Now let's go into some sets you could use on your Azumarill.

BELLY DRUM (Alec Rubin)

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 196 HP / 252 Atk / 20 Def / 12 SpD / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

This is the Belly Drum Azumarill. Before I forget, if you are using the Belly Drum Azumarill, you'll want to do it when you have redirection from Follow Me/ Rage Powder users like Pachirisu, Clefairy, Clefable, or Amoonguss as those are the best one's that can do it since Pachirisu has Volt Absorb, Clefairy has Friend Guard, Clefable has bulk, and Amoonguss can resist every super-effective attack. The idea is to Belly Drum and the 164 HP EVs mean you'll get down to 50% which will activate the Sitrus Berry to get you 75% health. If you EV it wrong, you'll get down to 51% HP after Belly Drum, which won't activate the Sitrus Berry. Its also important to note that the HP EVs get you up to a 200 HP stat in-game which will activate the Sitrus Berry very efficiently after Belly Drum. Odd numbers miss it by 1 point and numbers that aren't a multiple of 4 will miss it as well. The maximum Attack is to do the most damage you can. 28 Speed allows you to speed creep other base 50 speed Pokémon like Sableye, Azumarill, and Mega Mawile (+6 Play Rough has a better chance of getting the knock out than +6 Aqua Jet.) The Defense will allow you to survive Double-Edge from Jolly Mega Salamence.

ASSAULT VEST

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower/ Ice Punch
- Waterfall

This is a 2014 spread. The defense investment allows it to survive Double-Edge from Mega Kangaskhan. Like the last EV Spread, you'll outspeed base 50 speed Pokémon and anything trying to speed-creep as well. Max Attack is useful for getting the most amount of damage you can get and the Adamant Nature helps as well. With this set, you should only use the Assault Vest if you have the slot open, but if your deciding whether to use it on a Pokémon like Conkeldurr, Conkeldurr should get the item first. Aqua Jet and Waterfall are on the same set because Waterfall is for major amount of damage and Aqua Jet is good for getting rid of Focus Sashes and the Sturdy ability. Play Rough is your Fairy stab and main way of getting rid of dragons. Superpower or Ice Punch is based on team preference for what the team needs. 


If you wanna beat Azumarill, I recommend using Electric type moves. Pokémon like Thundurus, Zapdos, and Rotom-Wash are good for that. Grass type moves are a good idea to. Pokémon like Venusaur, Ferrothorn, Amoonguss, and Breloom are good for that. Poison types like Gengar are a strong option. Also, Pokémon that can Burn it with Will-O-Wisp or with the Flame Body ability.


That's my take on Azumarill. I hope you enjoyed reading it. I will see you next time where I pick a Pokémon that I think is strong or cool and break down everything it can do.


2 comments:

  1. Nice work! But actually Azumarill's base power is even higher than 100. An Adamant Azumarill at 50 has 112 of atk, 224 with HP boost... about 151 Base Power of Atk! (Higher than Meowtwo Y!)

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  2. Thanks for that. I'll update when I can

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