Sunday, October 18, 2015

Pokémon Team #3: VGC2016 Charizard Y/ Venusaur Team



Hey everyone. I've recently been playing with this team & I've absolutely loved it. This is definitely a team I recommend you try out or at least this team's strategy and if I need a team for Nationals, Regionals, or any tournament in the future,  I will definitely consider using this type of team. Without further ado, lets get into how this team came to be as I put a lot of thought into using this team and the final 6 Pokemon I came up with.

MY TEAMBUILDING JOURNEY
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I originally started off with this team core of Charizard/Venusaur. I had the hardest time figuring out what I wanted to bring, so I went with something I knew I could play well with.
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I added Landorus-Therian because Landorus-T had an amazing matchup with Heatran, but I did prepare for Heatran with the Charizard/Venusaur core so Heatran isn't the bane of my existence with it,
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I added Thundurus as my main way of Speed control. I may be mean person, but I wanted to use "hax" to my advantage since i'm playing multiple Best of One matches on Battle Spot and at Premier Challenges and I want to help my matchup.  
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I added Heatran as my 5th member because Heatran is a really strong option on a Sun team as many Sun teams that have done well in the past have had both Charizard and Heatran on the same team. It also improved my Fairy type matchup, which was helpful.
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Conkeldurr was the last member I added. I added Conkeldurr because my Mega Kangaskhan matchup wasn't the worst, but it also wasn't amazing. I tried Scrafty but the 2 Intimidate users on this team meant that Defiant users like Bisharp and Milotic were becoming a problem so I didn't want to make that an issue.
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I tried Mega Venusaur instead of the normal Venusaur but I barely used it so I went back to normal Venusaur, which was honestly the right idea since normal Venusaur was really helpful throughout my matches.
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I decided to switch Heatran for Sylveon because I felt that I was forcing myself to bring Heatran and Sylveon improved the team matchup so well that I couldn't honestly complain that much. 
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 I decided to switch Sylveon to Cresselia because I found that in testing, Cresselia added a reliable bulky, supportive Pokemon that the team needed and while Sylveon wasn't a bad member, Cresselia added what team needed as a Pokemon that can help carry the team to victory and stall out when needed to. This is the final version.

That's how I came to the team I used that weekend. I had a lot of fun and now, I want to go into each individual member and how they really do. Each member brought its own individual piece that all together, made an entire team that I feel really proud about.

EACH INDIVIDUAL MEMBER



LeBurn James (Charizard) @ Charizardite Y  
Ability: Blaze   
EVs: 252 HP / 148 Def / 24 SpA / 64 SpD / 20 Spe  
Modest Nature  
- Flamethrower  
- Solar Beam  
- Hidden Power [Ground]  
- Protect

Charizard was a Pokémon I really wanted to use since I felt really comfortable playing it. I played it back in the VGC 2014 season and absolutely loved it. The nickname is from one of my friends, (agentorangejulius on NuggetBridge). Its an awesome nickname from an awesome person and I don't regret using it. When I was choosing the EV Spread, I wanted Charizard to survive Rock Slide from Adamant Landorus-Therian, which when used on my Charizard, is a 2HKO. It also have enough Sp. Attack to KO the standard, Heatran that isn't holding the Shuca Berry with Hidden Power [Ground] with the Modest Nature. Flamethrower was used to do major damage onto enemy Landorus-T, which also bypasses the Wide Guard Aegislash and has a significant chance to KO it with the Flamethrower. Solar Beam is my main way of handling water types with Charizard since it gets the Drought ability upon Mega Evolving.


Venusaur @ Focus Sash  
Ability: Chlorophyll  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Giga Drain  
- Sludge Bomb  
- Hidden Power [Ice]  
- Protect

Charizard's best friend. Since I was running a Sun team, I sadly couldn't efficiently run a bulky water type like Milotic, Jellicent, Suicune, or Rotom-Wash, which was sad. Venusaur was an awesome Pokemon for the team. It provided a way to handle water types like Swampert and Milotic, as well as Fairy types like Sylveon and Gardevoir. Combined with it's Chlorophyll ability, Venusaur is able to suddenly become a massive, offensive threat. I opted for the Focus Sash because I want my Venusaur to be able to take a hit from something like a Brave Bird from Talonflame or a Hyper Voice/ Double-Edge from Mega Salamence. The EV Spread is pretty simple. Max Sp. Attack and Max Speed is for the highest amount of damage and the ability to get the most amount of speed from this guy. Giga Drain is my main way of getting damage and recovering HP as well. Sludge Bomb is for those pesky fairy types like Sylveon and Gardevoir like i'd said above. Hidden Power [Ice] is the wildcard. I decided that because Landorus-T and Mega Salamence is such a threat, I wanted a way to handle it. Hidden Power [Ice] will do around 90-95% and because of my Focus Sash, i'll take the hit and use it for a 2nd time and faint it. I was told by other people to use either the Life Orb or the Expert Belt, but that would great interfere with the strategy I had when using Venusaur.


Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 164 HP / 20 Atk / 4 Def / 68 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

When watching battle videos of people using Mega Charizard Y and Venusaur, I noticed that Heatran gives the duo the biggest amount of trouble because Venusaur has a type disadvantage and Charizard couldn't really touch it if it ran the standard 2 fire type attacks and a grass type attack. Even though my Charizard knows Hidden Power [Ground], it still felt like I wanted a way to have a better way to handle Heatran. Landorus is that Pokemon for me. Landorus offered the Intimidate support to handle physical attackers like Kangaskhan, which is always a threat. The EV Spread is the one that Raphael Bagara used to dominate US Nationals and take 2nd. I chose it because I liked how it traded away speed for power by choosing Choice Band over Choice Scarf and using less Attack EVs for more Speed EVs and a Jolly nature. The moveset is pretty standard as well. Earthquake is my STAB move, Rock Slide to do major damage to Charizard, Talonflame, and Volcarona, as well as possibly get a flinch when needed, Superpower to handle Mega Kangaskhan and U-turn for switch imitative when needed.

 
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 32 Spe
Calm Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Ice]

Since Charizard has it's best friend in Venusaur, Landorus needs it best friend, which is Thundurus. Thundurus was added as my first way of speed control. The combination of Landorus-Therian and Thundurus has been a very annoying duo. It's so annoying that it made Mamoswine a good Pokemon for that duo to face, but the team has more than one way of handling it so it was never a real problem. The EV Spread was made by someone else, but I will say that Thundurus can outspeed Jolly base 70 Speed Pokemon like Breloom. It lives Rock Slide from Landorus-T as a 2HKO. I chose Sitrus Berry becuase since Thundurus doesn't take the biggest amount of hits on its own, Sitrus Berry helps that out since it can stay on the field longer to have fun. The moveset is pretty simple. Thunderbolt is my main STAB move and main way of getting off damage. Thunder Wave is for speed control and helping the team's middling speed stat. Taunt is for stopping status moves from Pokemon like Amoonguss and Cresselia. Hidden Power [Ice] is for Landorus, even though I don't get the KO in one shot.


Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 84 HP / 252 Atk / 68 Def / 104 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch

You may remember this Conkeldurr from my Mega Blastoise team analysis. The reason i'm using this Conkeldurr again is because this Conkeldurr has helped me out so many times in the past that it's ridiculous and awesome, but still cool at the same time. Conkeldurr added a way to handle Mega Kangaskhan as well as a possible threat to the idea of inflicting status onto my Pokemon because of Guts.  The EV Spread survives Double-Edge from Mega Kangaskhan, OHKO's Landorus-T with Ice Punch, or Ice Punch + Mach Punch at -1, and survives Hyper Voice Mega Salamence Conkeldurr honestly works really well since it handles normal types, removes items with Knock Off, and can remove Focus Sashes with Mach Punch. Overall Conkeldurr is the MVP on the team because of what it can do.


Cresselia @ Leftovers
Ability: Levitate
Level: 50
EVs: 220 HP / 172 Def / 4 SpA / 92 SpD / 20 Spe
Calm Nature
- Psychic
- Icy Wind
- Skill Swap
- Moonlight

Cresselia is the final member. Cresselia was awesome because it pairs well with Charizard becuase I can possibly use Skill Swap to take Drought from Charizard and set up the Sun for 5 more turns to handle the weather war better. I made the EV Spread a long time ago, but as I was trying it out, even though I forgot what it does, it still does what I wanted it to after all this time. Moonlight and Leftovers means that Cresselia can recover a lot of damage, which is awesome. Psychic is my main STAB move and Icy Wind is my other form of speed control, which is always awesome to have.

That's the team. It was an awesome team to play and I enjoyed playing it. I hope you enjoyed this team report. I hope you will come back for my next article/team review. Also, if you haven't check out my other article. There pretty cool and I will see you next time. Bye.

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