Monday, July 20, 2015

Pokémon VGC Team #1: VGC2015 Mega Blastoise Team






I decided to post about my first VGC team I plan to use in the VGC 2016 metagame. The team was built around Mega Blastoise because Mega Blastoise is a very bulky Mega Evolution. At 79 HP, 120 Defense, & 115 Sp. Defense, it will be taking multiple hits & staying on the battlefield for a very long time. The team was built to support Mega Blastoise, taking out its threats, and helping it achieve victory.

THE TEAM AT A GLANCE

    

THE FULL TEAM REVIEW
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 100 HP / 72 Def / 252 SpA / 84 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- Protect

The Mega Evolution of the team. Like I said above, its defenses mean that Mega Blastoise is a very bulky Pokémon, but also doesn't slouch in the offenses department. With 135 in Sp. Attack, Mega Blastoise will be hitting very hard. The defenses allow Mega Blastoise to take 86.8% at most from Modest, max Sp. Attack Thundurus. It also takes Double-Edge from Mega Kangaskhan as a 2HKO. Hyper Voice from Sylveon is a 3HKO. The moveset is relatively simple. Water Pulse is my water stab move. The reason I'm not using Water Spout is since Water Spout loses power the less HP you have, I find it to much of a liability & most likely won't go as well as planned.

Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 84 HP / 252 Atk / 68 Def / 104 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch

Conkeldurr was added because a Pokemon may try to to burn my Blastoise, so I would switch into Conkeldurr and benefit from it thanks to Guts. The EV Spread survives Double-Edge from Mega Kangaskhan, OHKO's Landorus-T with Ice Punch, or Ice Punch + Mach Punch at -1, and survives Hyper Voice Mega Salamence Conkeldurr honestly works really well since it handles normal types, removes items with Knock Off, and can remove Focus Sashes with Mach Punch.


Cresselia @ Mental Herb
Ability: Levitate
Level: 50
EVs: 220 HP / 36 Def / 156 SpA / 96 SpD
Calm Nature
- Psychic
- Ice Beam
- Calm Mind
- Helping Hand

Cresselia was added because I struggled with Mega Venusaur and this was the best answer I could find. The EV Spread is from Aaron Zheng's (Cybertron) 2013 Worlds Spread which he used in a Trick Room team to get 3rd. The EV Spread minimizes Sandstorm damage. It also OHKO's 4 HP/ 0 Sp. Defense Landorus-T with Ice Beam. I'm using Mental Herb because Taunt is annoying and this helps.



Heatran @ Chople Berry
Ability: Flash Fire
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Protect
- Earth Power

I added Heatran becuase I still needed a fire type and I also wanted a steel type to handle opposing Fairy types like Sylveon & Togekiss. I went with a Chople Berry because I wanted to take a Close Combat from Terrakion & I tried the Shuca Berry, but I wasn't taking Landorus-T's Earthquake with the Shuca Berry so I tried Chople Berry & it worked perfectly. With 204 Speed, Heatran outspeeds base 70 speed Pokémon like Breloom & Bisharp. Max Sp. Attack is to get the most out of Heatran's Sp. Attack & Modest Nature helps that out, & 56 HP was leftover. Heat Wave is my main fire stab, Flash Cannon for Fairy types,  and Earth Power for opposing Heatran.



Zapdos @ Expert Belt
Ability: Pressure
Level: 50
EVs: 196 HP / 104 Def / 52 SpA / 4 SpD / 96 Spe
Calm Nature
IVs: 30 Spe
- Thunderbolt
- Roost
- Hidden Power [Ice]
- Tailwind

I added Zapdos for Tailwind support. The Tailwind support helps the overall team because in the right situation, I can get off relatively safe Tailwind with very little worry. The EV Spread survives Double-Edge from Mega Kangaskhan, makes Rock Slide from Landorus-T a 3HKO, OHKO's 4 HP/ 0 Sp. Defense Landorus-T with Hidden Power [Ice], and makes Double-Edge from Mega Salamence a 3HKO. Roost is for recovering HP, which the defense allows Zapdos to do.



Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Ferrothorn is the most recent member of the team. I added him because I was having some trouble with bulky water types like Suicune and Milotic. Ferrothorn works really well for 3 main reasons.

 1) It does really well with bulky water Pokémon.
 2) It works really well in rain.
 3) It can combat Fairy types like Sylveon, Mega Gardevoir, Togekiss, and Azumarill in combination with Heatran. 
The combination of Flash Cannon and Gyro Ball can destroy some major Fairy types. It also does really well since I can switch Mega Blastoise into Ferrothorn to take a Thunder Wave and gain a boost in Gyro Ball's power.

This is the team. Thanks for reading. I plan on using this team early into the season. Bye.

5 comments:

  1. I really like team tbh its better then most m-blastoise teams that depend on just water spout for offense. I'd really like your opinion on what this team struggled against and what changes you would make as i wanna make a blastoise team

    ReplyDelete
  2. I had a struggle with Sylveon when I don't have Heatran or Ferrothorn. It happened once and I got destroyed

    ReplyDelete
  3. Also, I would change Heatran to Arcanine and Zapdos to Thundurus like the one in my 3rd team report

    ReplyDelete
  4. so going from those how do you feel on m-blastoise, thundurus-i, arcanine, amoongus (just partners so well with the others right now), cobalion(kang and fairy check), scarf gardevoir(could catch alot for us)/sylveon, garchomp.

    ReplyDelete
    Replies
    1. That should be fine. Scarfed-Gardevoir could be a nice surprise for BO1 since those Dazzling Gleams would hurt

      Delete